Unity MCP Server

Unity MCP Server

Provides AI assistants with structured access to Unity project metadata, build settings, and agent documentation directly from the filesystem. It enables querying project details and scene configurations without requiring the Unity Editor to be running.

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README

Unity MCP Server

MCP server for Unity — Gives AI assistants (Cursor, Claude Desktop, etc.) structured access to your Unity project. No Unity Editor required.

MCP Registry

<p align="center"> <img src="assets/unity-mcp-server-diagram.png" alt="Cursor / IDE → Unity MCP Server → Unity Project" width="720"> </p>

Your IDE talks to this server; the server reads your Unity project folder and answers with project info, build scenes, scripts, prefabs, and more — so the AI can help without opening the Editor.


Overview

  • Editor-free — Reads only from the project filesystem.
  • One server, many projects — Set UNITY_PROJECT_PATH per project in your MCP config.
  • MCP-native — Works with any MCP client (Cursor, Claude Desktop, Windsurf).

Tools

Click a category to expand and see its tools.

📦 Project & build 💻 Code & assemblies 🎬 Scenes & prefabs 📁 Assets & references
🎨 Materials & shaders 🎞️ Animation 🖼️ 2D & sprites ✨ Rendering
📝 TextMeshPro & UI 🎮 Input 🏷️ Tags & layers 🌐 Addressables & localization
🔊 Audio 🧪 Testing & docs 🔄 CI & version control 🔌 Integrations
⚡ Speed & productivity

<details open id="project-build"> <summary><strong>📦 Project & build</strong></summary>

Tool Description
get_project_info Path, Unity version, build scene count, player/product name
list_build_scenes Scenes in EditorBuildSettings (build order)
get_player_settings Product name, company, bundle ID, version
list_packages Packages from manifest.json
get_quality_settings Quality levels
get_scripting_defines Global and per-assembly defines
get_physics_settings Physics / Physics2D settings
get_graphics_settings Graphics settings (GraphicsSettings.asset)
get_time_settings Time / fixed timestep (TimeManager.asset)
get_build_target_info Active build target / platform
get_feature_set_inference Infer Unity 6 feature sets from packages (2D, ECS, AR, etc.)
get_project_version Bundle version
get_changelog CHANGELOG contents

</details>

<details id="code-assemblies"> <summary><strong>💻 Code & assemblies</strong></summary>

Tool Description
list_assemblies Assembly definitions with references, platforms
list_scripts C# scripts (optional folder filter)
find_scripts_by_content By type/pattern (e.g. MonoBehaviour)
get_assembly_dependency_graph Nodes and edges
list_editor_scripts Scripts in Editor folders
list_visual_scripting_assets Bolt / Unity Visual Scripting .asset files

</details>

<details id="scenes-prefabs"> <summary><strong>🎬 Scenes & prefabs</strong></summary>

Tool Description
list_all_scenes All .unity files under Assets
get_scene_summary Root GameObjects, component count
list_prefabs Prefabs (optional path prefix)
get_prefab_script_guids Script GUIDs used by a prefab
list_subscenes ECS/DOTS .subscene assets

</details>

<details id="assets-references"> <summary><strong>📁 Assets & references</strong></summary>

Tool Description
get_asset_folder_tree Folder tree under Assets
list_assets_by_extension By extension (e.g. .png, .fbx)
find_references Assets referencing a path or GUID
list_large_assets Files over N MB (default 5)

</details>

<details id="materials-shaders"> <summary><strong>🎨 Materials & shaders</strong></summary>

Tool Description
list_materials Materials (optional folder)
list_shaders .shader in Assets and Packages
list_shader_graphs Shader Graph assets
list_vfx_graphs VFX Graph assets

</details>

<details id="animation"> <summary><strong>🎞️ Animation</strong></summary>

Tool Description
list_animator_controllers .controller assets
list_animation_clips .anim assets
get_animator_states State names from a controller
list_timeline_playables Timeline .playable assets

</details>

<details id="2d-sprites"> <summary><strong>🖼️ 2D & sprites</strong></summary>

Tool Description
list_sprite_atlases Sprite Atlas assets
list_tilemap_assets Tilemap-related assets

</details>

<details id="rendering"> <summary><strong>✨ Rendering</strong></summary>

Tool Description
list_render_pipelines URP/HDRP pipeline assets, volume profiles

</details>

<details id="textmeshpro-ui"> <summary><strong>📝 TextMeshPro & UI</strong></summary>

Tool Description
list_tmp_fonts TMP/font assets
get_tmp_settings_path TMP Settings asset path
list_ui_documents .uxml and .uss (UI Toolkit)

</details>

<details id="input"> <summary><strong>🎮 Input</strong></summary>

Tool Description
get_input_axes InputManager axes
list_input_action_assets New Input System .inputactions
get_input_actions_summary Action maps and actions from a file

</details>

<details id="tags-layers"> <summary><strong>🏷️ Tags & layers</strong></summary>

Tool Description
get_tags_and_layers Tags and layers from TagManager

</details>

<details id="addressables-localization"> <summary><strong>🌐 Addressables & localization</strong></summary>

Tool Description
get_addressables_info Groups and config path
get_localization_tables Localization table files

</details>

<details id="audio"> <summary><strong>🔊 Audio</strong></summary>

Tool Description
list_audio_clips .wav, .mp3, .ogg, .aiff
list_audio_mixers Audio Mixer assets

</details>

<details id="testing-docs"> <summary><strong>🧪 Testing & docs</strong></summary>

Tool Description
list_test_assemblies Test assembly definitions
get_repo_docs README, CONTRIBUTING, .cursorrules, etc.
read_agent_docs .agents/AGENT.md, optional REPO_UNDERSTANDING.md

</details>

<details id="ci-version-control"> <summary><strong>🔄 CI & version control</strong></summary>

Tool Description
list_ci_configs .github/workflows, Jenkinsfile, unity-cloud-build
list_presets .preset assets
get_git_lfs_tracked LFS patterns from .gitattributes
get_plastic_config Plastic SCM config

</details>

<details id="integrations"> <summary><strong>🔌 Integrations</strong> (config discovery only)</summary>

Tool Description
get_playfab_config Title ID, config paths
list_figma_related_assets Figma folder / named assets
get_firebase_config GoogleServices path, project ID
get_steam_config steam_appid.txt, Steamworks path
get_discord_config Discord SDK path
get_fmod_config Banks path, bank files
get_wwise_config Sound banks, project paths
list_substance_assets .sbsar, .sbs
list_speedtree_assets .spm, .stm
list_lottie_assets Lottie JSON assets
get_analytics_or_crash_config Sentry, Crashlytics, BugSnag, etc.
get_ads_config Unity Ads, AdMob, ironSource presence

</details>

<details id="speed"> <summary><strong>⚡ Speed & productivity</strong></summary>

Tool Description
get_project_stats One-shot stats: scripts, prefabs, scenes, materials, animations, assemblies, packages
get_scene_referenced_assets Asset paths referenced by a scene (build size / impact)
detect_assembly_cycles Circular refs in assembly definitions (fix compile errors)
find_script_references C# files that reference a type/class name (refactoring)
get_broken_script_refs Prefabs/scenes with missing script refs
get_prefab_dependencies Asset paths referenced by a prefab (impact analysis)

</details>

All tools read from the project filesystem only.


Prerequisites

  • Node.js 18+
  • UNITY_PROJECT_PATH — Absolute path to your Unity project root (set in your MCP client)

Installation

git clone https://github.com/rachitkumarrastogi/unity-mcp-server.git
cd unity-mcp-server
npm install
npm run build

The server uses stdio; your MCP client starts it automatically.


Configuration (Cursor)

Add to your MCP settings:

{
  "mcpServers": {
    "unity": {
      "command": "node",
      "args": ["/absolute/path/to/unity-mcp-server/dist/index.js"],
      "env": {
        "UNITY_PROJECT_PATH": "/absolute/path/to/YourUnityProject"
      }
    }
  }
}

Replace both paths with your actual paths. Other MCP clients: same pattern; set UNITY_PROJECT_PATH in the environment.


Development

  • Run built: node dist/index.js
  • Run dev: npm run dev or npx tsx src/index.ts

Security

No game code, assets, or secrets in this repo. The Unity project path is supplied at runtime by your MCP client. Safe for public or private use. Maintained anonymously.


More

  • View on MCP Registry — Find this server in the official registry
  • PURPOSE.md — Why this server exists and when to use it
  • Search: Unity MCP server, MCP Unity

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