Unity MCP
Enables real-time control of Unity Editor through natural language commands, allowing AI to manipulate game objects, run automated tests, manage scenes, and perform batch operations with undo support.
README
Unity MCP
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🎮 Control Unity Editor • ⚡ Real-time automation • 🚀 AI-powered workflows
<img src="res/MCP.png" alt="Unity MCP">
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✨ What It Does
Unity MCP provides real-time control of Unity Editor via the Model Context Protocol allowing you to:
| <div align="left">Feature</div> | <div align="left">Description</div> |
|---|---|
| Select, move, rotate, and scale objects with natural language | |
| Align, distribute, duplicate objects with undo support | |
| Enter play mode and run test scenarios programmatically | |
| Load, save, inspect scene hierarchy in real-time |
🚀 Quick Setup
📋 Prerequisites
<details> <summary><strong>🔑 Requirements</strong></summary>
- Node.js >= 18.0.0 - Download
- Unity 2022.3 LTS or later - Download
- Claude Desktop or any MCP client - Download
</details>
📥 Installation
⚠️ REQUIRED: You must install Unity MCP before using any of its tools.
<details> <summary><strong>📦 Choose your setup method</strong></summary>
Method 1: Automatic Setup (Recommended) ⚡
One command does everything:
claude mcp add @spark-apps/unity-mcp
✅ Installs the package ✅ Configures your MCP client automatically ✅ Ready to use immediately after restart
Method 2: Manual Setup 🛠️
If you prefer to configure manually or use a different MCP client:
Step 1: Install the package globally
npm i -g @spark-apps/unity-mcp
Step 2: Add to your MCP client configuration
Edit your MCP client config file:
- <span style="background: #1e90ff; color: white; padding: 2px 6px; border-radius: 3px; font-size: 11px; font-weight: bold;">Windows</span>
%APPDATA%\\Claude\\claude_desktop_config.json - <span style="background: #c0c0c0; color: black; padding: 2px 6px; border-radius: 3px; font-size: 11px; font-weight: bold;">macOS</span>
~/Library/Application Support/Claude/claude_desktop_config.json - <span style="background: #ffd700; color: black; padding: 2px 6px; border-radius: 3px; font-size: 11px; font-weight: bold;">Linux</span>
~/.config/Claude/claude_desktop_config.json
Add this configuration:
{
"mcpServers": {
"unity-mcp": {"command": "npx", "args": ["-y", "@spark-apps/unity-mcp"]}
}
}
Step 3: Restart your MCP client
</details>
🎮 Unity Editor Integration
<details> <summary><strong>⚡ One-time setup per Unity project</strong></summary>
Tell Claude to set up the integration:
Setup Unity MCP in my project at /path/to/unity/project
This installs 8 editor scripts to Assets/Editor/UnityMCP/ including:
- HTTP server with auto-start (port 8080)
- Control Panel UI with 🟢🟠🔴⚪ status monitoring
- ScriptableObject configuration for persistent settings
- Handlers for all 30 tools
After installation:
- Restart Unity Editor
- Open Tools → Unity MCP → Control Panel
- Verify 🟢 Connected status
Done! Use the Control Panel to manage settings and monitor your connection.
</details>
🛠️ Available Tools
<details> <summary><strong>🔧 View All 30 Available Tools</strong></summary>
🎯 Editor Control (7 tools)
| <div align="left">Tool</div> | <div align="left">Description</div> |
|---|---|
| Install editor integration into Unity project | |
| Select by name, tag, or pattern with framing | |
| Move, rotate, scale objects | |
| Align left/right/top/bottom/center | |
| Distribute evenly along axis | |
| Clone objects with undo support | |
| Find by component type or pattern |
🗺️ Scene Management (6 tools)
| <div align="left">Tool</div> | <div align="left">Description</div> |
|---|---|
| List all scenes in build settings | |
| Load scene by name or index | |
| Save current or all scenes | |
| Get complete scene hierarchy | |
| Find objects in current scene | |
| Remove missing scripts and empty objects |
🧪 Testing & Play Mode (5 tools)
| <div align="left">Tool</div> | <div align="left">Description</div> |
|---|---|
| Start play mode programmatically | |
| Exit play mode programmatically | |
| Execute automated test scenarios | |
| Get play mode status and logs | |
| Slow motion or fast forward |
📦 Assets & Console (5 tools)
| <div align="left">Tool</div> | <div align="left">Description</div> |
|---|---|
| Retrieve Unity console logs for debugging | |
| Clear all console logs | |
| Create prefab from selected GameObject | |
| List project assets with filtering | |
| Refresh Unity asset database |
⚡ Advanced Tools (7 tools)
| <div align="left">Tool</div> | <div align="left">Description</div> |
|---|---|
| Execute any Unity Editor menu command | |
| Install Unity packages via Package Manager | |
| Execute Test Runner tests (EditMode/PlayMode) | |
| Add prefab or asset to current scene | |
| Create, read, update, delete C# scripts | |
| Validate C# script syntax | |
| Delete objects with undo support |
</details>
💬 Example Commands
<details> <summary><strong>🎯 Object Manipulation</strong></summary>
- "Select all objects with tag 'Enemy' and align them horizontally"
- "Move the Player object to position (0, 5, 10)"
- "Distribute selected objects evenly along the x axis"
- "Find all objects with Camera component"
- "Duplicate selected object 5 times"
</details>
<details> <summary><strong>🧪 Automated Testing</strong></summary>
- "Enter play mode and move Player to (10, 0, 0) for 5 seconds"
- "Set time scale to 0.5 for slow motion"
- "Run a test that destroys the Boss after 2 seconds"
- "Check play mode status and show test logs"
</details>
<details> <summary><strong>🗺️ Scene Operations</strong></summary>
- "List all scenes in the project"
- "Load the MainMenu scene"
- "Show me the complete hierarchy of the current scene"
- "Find all objects with Rigidbody component"
- "Clean up scene by removing missing scripts"
</details>
🎛️ Unity Control Panel
<details> <summary><strong>⚙️ Manage settings and monitor status</strong></summary>
Once installed, access the Control Panel via Tools → Unity MCP → Control Panel.
Features:
-
🟢 Real-time Status Monitoring
- 🟢 Connected - Server running normally
- 🟠 Starting - Server is initializing
- 🔴 Error - Connection failed
- ⚪ Disconnected - Server stopped
-
⚙️ Server Settings (Collapsable)
- Port configuration (default: 8080)
- Auto-start on Unity load
- Request timeout settings
- Remote connections (⚠️ use with caution)
-
✨ Features (Collapsable)
- Console monitoring (max logs configurable)
- Auto-refresh assets on changes
- Verbose logging for debugging
-
⚡ Quick Actions (Collapsable)
- 📋 View Console Logs
- 🔄 Refresh Assets
- 💾 Save Scene
- 🧹 Clear Console
- 📁 Open Config
- 📖 Documentation
-
🔧 Tools Overview (Collapsable)
- View all 30 available tools categorized by type
- Quick reference without leaving Unity
-
⚡ Advanced Settings (Collapsable)
- Undo/Redo support
- Auto-backup scenes
- Reset to defaults
Configuration is stored as a ScriptableObject:
Assets/Editor/UnityMCP/Resources/MCPConfig.asset
All settings persist across Unity sessions!
</details>
🐛 Troubleshooting
<details> <summary><strong>🐞 Common Issues</strong></summary>
MCP Server Not Showing:
- Verify Node.js is installed:
node --version - Check config file path is correct
- Ensure JSON syntax is valid
- Restart MCP client completely
Unity Editor Not Responding:
- Ensure Unity Editor is open
- Check
Assets/Editor/UnityMCP/scripts are installed - Verify Console for
[Unity MCP] Server started on port 8080 - Check no errors in Unity Console
Port Already in Use:
- Default port is
8080 - Check what's using it:
lsof -i :8080(Mac/Linux) ornetstat -ano | findstr :8080(Windows) - Stop conflicting process or change port in Unity scripts
</details>
🌱 Support & Contributions
⭐ Star the repo & I power up like Mario 🍄
☕ Devs run on coffee - Buy me one?
💰 Crypto tips welcome - Tip in crypto
🤝 Contributions are welcome - 🍴 Fork, improve, PR!
🎥 Need help? <img src="https://img.icons8.com/color/20/youtube-play.png" alt="YouTube" width="20" height="20" style="vertical-align: middle;"> Setup Tutorial • <img src="https://img.icons8.com/color/20/discord--v2.png" alt="Discord" width="20" height="20" style="vertical-align: middle;"> Join Discord
💖 Sponsor
Your support helps maintain and improve the tool. please consider sponsoring the project.
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