unity-super-mcp

unity-super-mcp

An MCP server providing 15 tools for Unity projects, including Unity Gaming Services LiveOps (Economy, Cloud Save, Cloud Code), build-size and bloat analysis, and store-compliance checks.

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README

<div align="center">

<img src="https://raw.githubusercontent.com/aka-kika/unity-super-mcp/main/assets/logo.png" alt="Unity Super MCP" width="120" />

Unity Super MCP

One MCP server for Unity Gaming Services LiveOps, build-size analysis, and store compliance.

License: MIT Node 18+ TypeScript MCP Unity

<img src="https://raw.githubusercontent.com/aka-kika/unity-super-mcp/main/assets/demo.gif" alt="Unity Super MCP demo" width="700" />

</div>

An MCP server that gives an AI agent 15 tools over a Unity project: Unity Gaming Services LiveOps (Economy, Cloud Save, Cloud Code), build-size and bloat analysis, and store-compliance checks — one install instead of four.

Why this exists (read me first). This was built in a single sitting to win a bet — whether an agent could usefully drive UGS end-to-end. This is the receipt. I build MCP servers and agent infrastructure; I am not a game developer and this is not a pivot into games. It's here as a demonstration of MCP tool design, not a maintained product.

Built entirely through a text-only chat with a mobile AI assistant (no file uploads, no IDE), then verified: the server type-checks clean and boots. Treat it as a reference implementation.

Install

npx -y unity-super-mcp

<details> <summary><b>Client config</b> — Claude / Cursor / Windsurf</summary>

{
  "mcpServers": {
    "unity-super": {
      "command": "npx",
      "args": ["-y", "unity-super-mcp"],
      "env": {
        "UNITY_PROJECT_PATH": "/path/to/MyGame",
        "UNITY_PROJECT_ID": "your-project-id",
        "UNITY_SERVICE_KEY_ID": "your-key-id",
        "UNITY_SERVICE_SECRET": "your-secret",
        "UNITY_ENV_ID": "production"
      }
    }
  }
}

</details>

No UGS credentials? Set only UNITY_PROJECT_PATH and you still get the 7 build/compliance tools. The UGS tools report "not configured" instead of failing.

Tools

🎮 UGS LiveOps (8)

Tool What it does
ugs_get_project_info Project + environment readout
economy_list_catalog List currencies, items, purchases
economy_create_currency Create a currency
economy_create_item Create an inventory item
economy_create_shop Create a shop with items and costs
cloudsave_get_player_data Read a player's Cloud Save data
cloudcode_list_modules List deployed Cloud Code modules
cloudcode_deploy_module Deploy a Cloud Code module

📦 Build & Ship (7)

Tool What it does
super_health_check Run this first — fans the core checks out in parallel, returns a summary + next actions
build_get_last_report Top largest assets, size by extension, total project size
build_analyze_bloat Duplicates, oversized files, Resources/ abuse, unoptimized textures
build_fix_imports Generates a C# editor script for texture-import fixes (or edits .meta directly with apply=true)
assets_find_orphans Unreferenced-asset heuristic
build_check_compliance Android target SDK, iOS, StreamingAssets bloat

Notes

  • super_health_check is the intended entry point: one call, whole-project readout.
  • assets_find_orphans is heuristic — verify with AssetDatabase.GetDependencies before deleting anything.
  • Requires Node 18+.

License

MIT. Do what you like with it.

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