unity-super-mcp
An MCP server providing 15 tools for Unity projects, including Unity Gaming Services LiveOps (Economy, Cloud Save, Cloud Code), build-size and bloat analysis, and store-compliance checks.
README
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<img src="https://raw.githubusercontent.com/aka-kika/unity-super-mcp/main/assets/logo.png" alt="Unity Super MCP" width="120" />
Unity Super MCP
One MCP server for Unity Gaming Services LiveOps, build-size analysis, and store compliance.
<img src="https://raw.githubusercontent.com/aka-kika/unity-super-mcp/main/assets/demo.gif" alt="Unity Super MCP demo" width="700" />
</div>
An MCP server that gives an AI agent 15 tools over a Unity project: Unity Gaming Services LiveOps (Economy, Cloud Save, Cloud Code), build-size and bloat analysis, and store-compliance checks — one install instead of four.
Why this exists (read me first). This was built in a single sitting to win a bet — whether an agent could usefully drive UGS end-to-end. This is the receipt. I build MCP servers and agent infrastructure; I am not a game developer and this is not a pivot into games. It's here as a demonstration of MCP tool design, not a maintained product.
Built entirely through a text-only chat with a mobile AI assistant (no file uploads, no IDE), then verified: the server type-checks clean and boots. Treat it as a reference implementation.
Install
npx -y unity-super-mcp
<details> <summary><b>Client config</b> — Claude / Cursor / Windsurf</summary>
{
"mcpServers": {
"unity-super": {
"command": "npx",
"args": ["-y", "unity-super-mcp"],
"env": {
"UNITY_PROJECT_PATH": "/path/to/MyGame",
"UNITY_PROJECT_ID": "your-project-id",
"UNITY_SERVICE_KEY_ID": "your-key-id",
"UNITY_SERVICE_SECRET": "your-secret",
"UNITY_ENV_ID": "production"
}
}
}
}
</details>
No UGS credentials? Set only UNITY_PROJECT_PATH and you still get the 7 build/compliance tools. The UGS tools report "not configured" instead of failing.
Tools
🎮 UGS LiveOps (8)
| Tool | What it does |
|---|---|
ugs_get_project_info |
Project + environment readout |
economy_list_catalog |
List currencies, items, purchases |
economy_create_currency |
Create a currency |
economy_create_item |
Create an inventory item |
economy_create_shop |
Create a shop with items and costs |
cloudsave_get_player_data |
Read a player's Cloud Save data |
cloudcode_list_modules |
List deployed Cloud Code modules |
cloudcode_deploy_module |
Deploy a Cloud Code module |
📦 Build & Ship (7)
| Tool | What it does |
|---|---|
super_health_check |
Run this first — fans the core checks out in parallel, returns a summary + next actions |
build_get_last_report |
Top largest assets, size by extension, total project size |
build_analyze_bloat |
Duplicates, oversized files, Resources/ abuse, unoptimized textures |
build_fix_imports |
Generates a C# editor script for texture-import fixes (or edits .meta directly with apply=true) |
assets_find_orphans |
Unreferenced-asset heuristic |
build_check_compliance |
Android target SDK, iOS, StreamingAssets bloat |
Notes
super_health_checkis the intended entry point: one call, whole-project readout.assets_find_orphansis heuristic — verify withAssetDatabase.GetDependenciesbefore deleting anything.- Requires Node 18+.
License
MIT. Do what you like with it.
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