unitypilot
MCP server that lets AI agents drive the full Unity lifecycle on macOS without opening the Unity Editor.
README
UnityPilot
An MCP server that lets an AI agent drive the full Unity lifecycle on macOS — without the developer ever opening the Unity Editor by hand.
One npm install, and an AI agent can install Unity, scaffold a project, launch it (visible
or headless), import assets, build scenes, write & compile scripts, screenshot the view,
read the console, and run tests.
→ User docs, install, and the tool catalog: packages/orchestrator/README.md.
This repo root is for working on UnityPilot itself. See SPEC.md for the full spec and
CLAUDE.md for the working agreement.
⚠️ v1 is macOS only
Apple Silicon (arm64) and Intel (x64) are supported. Windows and Linux exist only as
NotImplemented resolver stubs for contributors to fill in.
Status
Phases 0–6 complete (full lifecycle + the autonomous feedback loop). Phase 7 (packaging +
public release) in progress. Built strictly phase by phase — see SPEC.md §9.
Packages
packages/orchestrator— the Node/TypeScript MCP server (our code), published to npm asunitypilot. Bundles the bridge at pack time.packages/bridge— the forked C# Unity (UPM) bridge, injected into projects via afile:reference. Fork of CoderGamester/mcp-unity (MIT); fork changes inpackages/bridge/FORK.md.
Develop (macOS)
corepack enable pnpm # pnpm 9 ships with Node 22 via corepack
pnpm install
pnpm build
pnpm test
To produce a publishable tarball (copies the bridge into the package, then builds):
cd packages/orchestrator
npm pack # runs prepack: bundle-bridge + tsc
Out of scope for v1
Asset generation, Windows/Linux, Unity Asset Store distribution, and fully autonomous
visual correctness. See SPEC.md §8.
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