unreal-mcp
unreal-mcp
README
unreal-mcp
MCP server for Unreal Engine that uses Unreal Python Remote Execution


<p align="center"> <a href="https://x.com/runreal_dev">Twitter</a> · <a href="https://discord.gg/6ZhWVU5W47">Discord</a> </p>
<div align="center"> <a href="LICENSE"><img alt="license" src="https://img.shields.io/badge/LICENSE-MIT-GREEN?style=flat-square"></a> </div>
Differences
This server does not require installing a new UE plugin as it uses the built-in Python remote execution protocol.
Adding new tools/features is much faster to develop since it does not require any C++ code.
It can support the full Unreal Engine Python API
Note
- This is not an official Unreal Engine project.
- Your AI agents or tools will have full access to your Editor.
- Review any changes your Client suggests before you approve them.
Installation
Requirements
- Unreal Engine 5.4+ (verified, may work with earlier versions)
- Node.js with npx
- MCP Client (Claude, Cursor, etc.)
- Setting up your Editor:
- Open your Unreal Engine project
- Go to
Edit->Plugins - Search for "Python Editor Script Plugin" and enable it
- Restart the editor if prompted
- Go to
Edit->Project Settings - Search for "Python" and enable the "Enable Remote Execution" option

- Set up your Client:
- Edit your Claude (or Cursor) config
{
"mcpServers": {
"unreal": {
"command": "npx",
"args": [
"-y",
"@runreal/unreal-mcp"
]
}
}
}
Available Tools
| Tool | Description |
|---|---|
set_unreal_engine_path |
Set the Unreal Engine path |
set_unreal_project_path |
Set the Project path |
get_unreal_engine_path |
Get the current Unreal Engine path |
get_unreal_project_path |
Get the current Unreal Project path |
editor_run_python |
Execute any python within the Unreal Editor |
editor_list_assets |
List all Unreal assets |
editor_export_asset |
Export an Unreal asset to text |
editor_get_asset_info |
Get information about an asset, including LOD levels for StaticMesh and SkeletalMesh assets |
editor_get_asset_references |
Get references for an asset |
editor_console_command |
Run a console command in Unreal |
editor_project_info |
Get detailed information about the current project |
editor_get_map_info |
Get detailed information about the current map/level |
editor_search_assets |
Search for assets by name or path with optional class filter |
editor_get_world_outliner |
Get all actors in the current world with their properties |
editor_validate_assets |
Validate assets in the project to check for errors |
editor_create_object |
Create a new object/actor in the world |
editor_update_object |
Update an existing object/actor in the world |
editor_delete_object |
Delete an object/actor from the world |
editor_take_screenshot |
Take a screenshot of the Unreal Editor |
editor_move_camera |
Move the viewport camera to a specific location and rotation for positioning screenshots |
Contributing
Please feel free to open issues or pull requests. Contributions are welcome, especially new tools/commands.
License MIT
推荐服务器
Baidu Map
百度地图核心API现已全面兼容MCP协议,是国内首家兼容MCP协议的地图服务商。
Playwright MCP Server
一个模型上下文协议服务器,它使大型语言模型能够通过结构化的可访问性快照与网页进行交互,而无需视觉模型或屏幕截图。
Magic Component Platform (MCP)
一个由人工智能驱动的工具,可以从自然语言描述生成现代化的用户界面组件,并与流行的集成开发环境(IDE)集成,从而简化用户界面开发流程。
Audiense Insights MCP Server
通过模型上下文协议启用与 Audiense Insights 账户的交互,从而促进营销洞察和受众数据的提取和分析,包括人口统计信息、行为和影响者互动。
VeyraX
一个单一的 MCP 工具,连接你所有喜爱的工具:Gmail、日历以及其他 40 多个工具。
graphlit-mcp-server
模型上下文协议 (MCP) 服务器实现了 MCP 客户端与 Graphlit 服务之间的集成。 除了网络爬取之外,还可以将任何内容(从 Slack 到 Gmail 再到播客订阅源)导入到 Graphlit 项目中,然后从 MCP 客户端检索相关内容。
Kagi MCP Server
一个 MCP 服务器,集成了 Kagi 搜索功能和 Claude AI,使 Claude 能够在回答需要最新信息的问题时执行实时网络搜索。
e2b-mcp-server
使用 MCP 通过 e2b 运行代码。
Neon MCP Server
用于与 Neon 管理 API 和数据库交互的 MCP 服务器
Exa MCP Server
模型上下文协议(MCP)服务器允许像 Claude 这样的 AI 助手使用 Exa AI 搜索 API 进行网络搜索。这种设置允许 AI 模型以安全和受控的方式获取实时的网络信息。