VICE C64 Emulator MCP Server

VICE C64 Emulator MCP Server

Enables autonomous debugging of Commodore 64 programs through the VICE emulator with semantic interpretation of C64-specific data structures, memory layouts, VIC-II states, and PETSCII encoding for AI-assisted 6502 assembly debugging.

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README

vice-mcp

A Model Context Protocol (MCP) server for autonomous C64 debugging via the VICE emulator.

What is this?

vice-mcp bridges AI agents to the VICE Commodore 64 emulator, enabling autonomous debugging of 6502 assembly programs. Unlike raw protocol wrappers, it provides a semantic layer that interprets C64-specific data structures and returns meaningful, actionable information.

Why this exists:

  • AI agents need more than hex dumps—they need interpreted data with context
  • Debugging C64 code requires understanding VIC-II banks, PETSCII encoding, sprite pointers, and memory layouts
  • Every response includes hints suggesting next steps and related tools

Key differentiators:

  • Semantic output: readScreen returns text, not screen codes. readVicState explains graphics modes, not register bits.
  • Actionable hints: Every response suggests what to do next
  • Cross-references: Tools point to related tools for common workflows
  • Agent-friendly errors: Clear error codes and recovery suggestions

Prerequisites

  • Node.js 18 or later
  • VICE emulator with binary monitor enabled

Starting VICE with Binary Monitor

# x64sc is the accurate C64 emulator (recommended)
x64sc -binarymonitor -binarymonitoraddress ip4://127.0.0.1:6502

# Or with x64 (faster, less accurate)
x64 -binarymonitor -binarymonitoraddress ip4://127.0.0.1:6502

The binary monitor listens on port 6502 by default.

Installation

From npm (when published)

npx @simen/vice-mcp

From GitHub

npx github:simen/vice-mcp

Local Development

git clone https://github.com/simen/vice-mcp.git
cd vice-mcp
npm install
npm run build
npm start

Claude Code Installation

The quickest way to get started with Claude Code:

1. Start VICE with binary monitor:

x64sc -binarymonitor -binarymonitoraddress ip4://127.0.0.1:6502

2. Add the MCP server:

claude mcp add vice-mcp -- npx github:simen/vice-mcp

3. Restart Claude Code to load the new MCP server.

That's it! You can now ask Claude Code to debug your C64 programs.

Manual Configuration

Alternatively, add to ~/.claude/claude_desktop_config.json:

{
  "mcpServers": {
    "vice-mcp": {
      "command": "npx",
      "args": ["github:simen/vice-mcp"]
    }
  }
}

Configuration

Add to your MCP client configuration (e.g., Claude Desktop, Cursor, or custom agent):

{
  "mcpServers": {
    "vice": {
      "command": "npx",
      "args": ["@simen/vice-mcp"]
    }
  }
}

Or for local development:

{
  "mcpServers": {
    "vice": {
      "command": "node",
      "args": ["/path/to/vice-mcp/dist/index.js"]
    }
  }
}

Tool Reference

Connection & Status

Tool Description
connect Connect to VICE (default: 127.0.0.1:6502)
disconnect Disconnect from VICE
status Get connection state and emulation status

Memory Operations

Tool Description
readMemory Read raw bytes with hex dump and ASCII
writeMemory Write bytes to memory

CPU & Execution

Tool Description
getRegisters Get A, X, Y, SP, PC, and flags (interpreted)
step Single-step execution (with step-over option)
continue Resume execution
reset Soft or hard reset
runTo Run until specific address (temporary breakpoint)
disassemble Disassemble 6502 code with KERNAL labels

Breakpoints & Watchpoints

Tool Description
setBreakpoint Set execution breakpoint
deleteBreakpoint Remove breakpoint or watchpoint
listBreakpoints List all breakpoints
toggleBreakpoint Enable/disable breakpoint
setWatchpoint Set memory read/write watchpoint
listWatchpoints List all watchpoints

Semantic Layer (Interpreted C64 Data)

Tool Description
readScreen Get screen as text (PETSCII decoded) with summary mode
readColorRam Get color RAM with color names and usage stats
readVicState Full VIC-II state: graphics mode, colors, banks, sprites
readSprites All 8 sprites: position, visibility, colors, pointers

Visual Feedback

Tool Description
screenshot Capture display buffer with palette
renderScreen ASCII art rendering of display

State Management

Tool Description
saveSnapshot Save complete machine state to file
loadSnapshot Load machine state from file
loadProgram Load and optionally run PRG/D64/T64 files

Example Usage

Basic Debugging Session

1. connect()                    → Establish connection
2. loadProgram("game.prg")      → Load the program
3. setBreakpoint(0x0810)        → Break at main loop
4. continue()                   → Run until breakpoint
5. getRegisters()               → Check CPU state
6. readScreen()                 → See what's on screen
7. step(count: 5)               → Execute 5 instructions
8. disassemble()                → See code at current PC

Debugging Sprite Issues

1. readVicState()               → Check sprite enable bits
2. readSprites(enabledOnly: true) → Get enabled sprite details
   → Response includes visibility check and position analysis
3. If sprite not visible, hint tells you why (off-screen, wrong bank, etc.)

Memory Watchpoint Workflow

1. setWatchpoint(startAddress: 0x0400, type: "store")
   → Watch for writes to screen RAM
2. continue()
   → Execution stops when something writes to screen
3. getRegisters()
   → See PC to find the code that wrote
4. disassemble()
   → Understand what the code is doing

State Checkpoint Pattern

1. saveSnapshot("before-test.vsf")  → Save state
2. [Make changes, test things]
3. loadSnapshot("before-test.vsf")  → Restore to known state

Response Format

All responses include:

  • Structured data with value and hex representations
  • _meta block with connection state
  • hint field with contextual next steps

Example getRegisters response:

{
  "a": { "value": 65, "hex": "$41" },
  "x": { "value": 0, "hex": "$00" },
  "y": { "value": 0, "hex": "$00" },
  "sp": { "value": 243, "hex": "$f3", "stackTop": "$01f3" },
  "pc": { "value": 2049, "hex": "$0801" },
  "flags": {
    "negative": false,
    "overflow": false,
    "zero": false,
    "carry": false,
    "string": "nv-bdizc"
  },
  "hint": "CPU state looks normal",
  "_meta": {
    "connected": true,
    "running": false,
    "host": "127.0.0.1",
    "port": 6502
  }
}

Architecture Overview

┌─────────────────────────────────────────────────────────┐
│                    MCP Client (Agent)                    │
└─────────────────────────────────────────────────────────┘
                            │
                            │ MCP Protocol (stdio)
                            ▼
┌─────────────────────────────────────────────────────────┐
│                     src/index.ts                         │
│                    (MCP Server)                          │
│  ┌─────────────────────────────────────────────────┐    │
│  │              Tool Handlers (24 tools)            │    │
│  │  • Connection: connect, disconnect, status       │    │
│  │  • Memory: readMemory, writeMemory              │    │
│  │  • CPU: getRegisters, step, continue, reset     │    │
│  │  • Breakpoints: set, delete, list, toggle       │    │
│  │  • Watchpoints: set, list                       │    │
│  │  • Semantic: readScreen, readVicState, etc.     │    │
│  │  • Visual: screenshot, renderScreen            │    │
│  │  • State: saveSnapshot, loadSnapshot, loadPrg   │    │
│  └─────────────────────────────────────────────────┘    │
└─────────────────────────────────────────────────────────┘
                            │
                            │ Uses
                            ▼
┌─────────────────────────────────────────────────────────┐
│                 src/protocol/client.ts                   │
│                    (ViceClient)                          │
│  • TCP socket connection to VICE                        │
│  • Binary protocol encoding/decoding                    │
│  • Request/response correlation                         │
│  • Checkpoint (breakpoint/watchpoint) tracking          │
└─────────────────────────────────────────────────────────┘
                            │
                            │ TCP Socket
                            ▼
┌─────────────────────────────────────────────────────────┐
│                 VICE Binary Monitor                      │
│                   (Port 6502)                            │
└─────────────────────────────────────────────────────────┘

Key Files

File Purpose
src/index.ts MCP server, tool definitions, semantic layer
src/protocol/client.ts VICE binary monitor client
src/protocol/types.ts Protocol constants and types
src/utils/c64.ts C64 utilities (PETSCII, colors, VIC banks)
src/utils/disasm.ts 6502 disassembler with all addressing modes

Design Principles

  1. Semantic over raw: Return interpreted data, not just bytes
  2. Hints everywhere: Every response suggests next actions
  3. Cross-references: Tools reference related tools
  4. Fail informatively: Errors explain what went wrong and how to fix it
  5. Agent-first: Designed for autonomous operation, not human CLI use

Protocol Reference

vice-mcp implements the VICE Binary Monitor Protocol. Key commands used:

Code Command Purpose
0x01 MemoryGet Read memory
0x02 MemorySet Write memory
0x12 CheckpointSet Create breakpoint/watchpoint
0x13 CheckpointDelete Remove checkpoint
0x15 CheckpointToggle Enable/disable checkpoint
0x31 RegistersGet Read CPU registers
0x41 Dump Save snapshot
0x42 Undump Load snapshot
0x81 Continue Resume execution
0x82 Step Single-step
0x84 DisplayGet Capture screen
0x91 PaletteGet Get color palette
0xdd AutoStart Load and run program

License

MIT

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