发现优秀的 MCP 服务器

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Jokes MCP Server

Jokes MCP Server

A Model Context Protocol server that provides joke delivery functionality, allowing users to request various types of jokes (Chuck Norris, Dad jokes, etc.) through Microsoft Copilot Studio or Visual Studio Code.

Webotee Amazon Product Research

Webotee Amazon Product Research

Hosted Amazon market-intelligence MCP for Claude and ChatGPT: query brands, sellers, ASINs, under-competed niches, the cross-seller operator network, observed buy-box history, and Amazon/Walmart cross-marketplace overlap. 65 read-only research tools over a pre-collected research dataset.

garmin-mcp

garmin-mcp

A local, single-user, read-only MCP server that gives Claude Code access to your Garmin health and training data, exposing tools for health snapshots, training status, run details, body metrics, and training analysis.

Synapsor Runner

Synapsor Runner

Reviewed Postgres and MySQL business actions for MCP agents, without exposing raw execute_sql.

KanexPro Product API MCP Server

KanexPro Product API MCP Server

Exposes KanexPro CMS API as tools for Claude, enabling product lookup, category listing, and content publishing.

drawio

drawio

MCP server for creating and editing diagrams using draw.io. Allows generating diagrams from Mermaid or XML, searching shapes, and opening them in draw.io for export.

codelore-mcp

codelore-mcp

Turn any code repository into a searchable Obsidian vault — then let Claude Code navigate it as a set of MCP tools.

MCP Test Servers

MCP Test Servers

LinkedIn MCP Server

LinkedIn MCP Server

An MCP server that enables AI assistants to interact with LinkedIn, including job search, profile viewing, resume/cover letter generation, and application tracking.

Seline MCP

Seline MCP

MCP server for Seline Analytics API

MCP Real Estate Intelligence Server

MCP Real Estate Intelligence Server

Provides comprehensive real estate market intelligence, property valuation, and investment analysis for AI agents. Unifies data from multiple sources like Zillow, Redfin, and public records into a single MCP interface.

gmail-mcp

gmail-mcp

Enables interacting with multiple Gmail accounts through a single MCP server, supporting search, labels, drafts, and thread management with per-account OAuth.

CharityPro MCP Server

CharityPro MCP Server

Query and analyze charity projects from a project management dashboard using natural language via Claude Desktop, with support for multiple organizations and Arabic language.

Fal.ai MCP Server

Fal.ai MCP Server

Enables Claude Desktop and other MCP clients to generate images, videos, music, and audio using Fal.ai models. Supports text-to-image generation, video creation, music composition, text-to-speech, audio transcription, and image enhancement through natural language prompts.

piston-mcp

piston-mcp

Connects LLMs to the Piston code execution engine to run code in various languages.

NTV Scaffolding MCP Server

NTV Scaffolding MCP Server

Enables AI assistants to discover, understand, and generate code for NTV Scaffolding Angular components, including documentation lookup, template generation, and complete component file scaffolding.

test-files-mcp

test-files-mcp

Generates test files locally (images, PDFs, CSVs, corrupted files, etc.) from natural language prompts, with configurable sizes and safety limits.

MCP Teamtailor

MCP Teamtailor

A Model Context Protocol server that enables integration with the Teamtailor API, allowing users to list, filter, and retrieve candidate information from their Teamtailor recruitment platform.

mcp-server-dameng

mcp-server-dameng

MCP server enabling AI assistants to connect and query Dameng DM8 databases via JDBC. Supports SQL queries, listing tables, and describing schemas.

Gradle Tomcat MCP Server

Gradle Tomcat MCP Server

Enables management of Gradle-based Tomcat applications with capabilities for starting, stopping, restarting processes and querying application logs.

build-simple-mcp

build-simple-mcp

Okay, here's a breakdown of how to build a simple Minecraft Protocol (MCP) server in Python. This will be a very basic server, focusing on the handshake and status phases. It won't handle actual gameplay. It's designed to be a starting point for learning the protocol. **Important Considerations:** * **Complexity:** The Minecraft Protocol is complex. This example simplifies things significantly. A full-fledged server requires handling many more packets, game logic, and world data. * **Security:** This example is *not* secure. It doesn't include encryption or authentication. Do not expose this to the internet without adding proper security measures. * **Libraries:** We'll use the `struct` module for packing and unpacking data, and `socket` for network communication. No external libraries are strictly required for this basic example, but libraries like `nbt` (for handling NBT data) and `cryptography` (for encryption) would be essential for a more complete server. * **Minecraft Version:** The Minecraft protocol changes with each version. This example is based on a relatively recent version (e.g., 1.19+), but you'll need to adjust the protocol version and packet IDs if you're targeting a different version. Refer to the Minecraft Protocol documentation for your target version. [https://wiki.vg/Protocol](https://wiki.vg/Protocol) is an excellent resource. **Python Code (Simple MCP Server):** ```python import socket import struct import json # Configuration HOST = 'localhost' # Listen on all interfaces PORT = 25565 PROTOCOL_VERSION = 762 # Example: Minecraft 1.19.2 SERVER_VERSION_NAME = "My Simple Server" MAX_PLAYERS = 20 MOTD = "§aA Simple Minecraft Server\n§bWelcome!" # Supports Minecraft color codes def create_varint(data): """Encodes an integer as a Minecraft VarInt.""" out = bytearray() while True: byte = data & 0x7F data >>= 7 if data != 0: byte |= 0x80 out.append(byte) if data == 0: break return bytes(out) def read_varint(sock): """Reads a Minecraft VarInt from the socket.""" result = 0 shift = 0 while True: byte = sock.recv(1)[0] result |= (byte & 0x7F) << shift shift += 7 if not byte & 0x80: break if shift > 35: raise ValueError("VarInt is too big") # Prevent infinite loop return result def create_string(data): """Creates a Minecraft string (VarInt length + UTF-8 encoded string).""" encoded_string = data.encode('utf-8') length = create_varint(len(encoded_string)) return length + encoded_string def create_packet(packet_id, data): """Creates a Minecraft packet (VarInt length + VarInt packet ID + data).""" packet_id_bytes = create_varint(packet_id) packet_data = packet_id_bytes + data packet_length = create_varint(len(packet_data)) return packet_length + packet_data def handle_handshake(sock): """Handles the Handshake phase.""" protocol_version = read_varint(sock) server_address_length = read_varint(sock) server_address = sock.recv(server_address_length).decode('utf-8') server_port = struct.unpack('>H', sock.recv(2))[0] # Unpack unsigned short (big endian) next_state = read_varint(sock) print(f"Handshake: Protocol {protocol_version}, Address {server_address}:{server_port}, Next State {next_state}") return next_state def handle_status_request(sock): """Handles the Status Request and Response.""" # Status Request (empty packet) packet_length = read_varint(sock) packet_id = read_varint(sock) if packet_id != 0x00: print(f"Unexpected packet ID in status request: {packet_id}") return # Create Status Response status = { "version": { "name": SERVER_VERSION_NAME, "protocol": PROTOCOL_VERSION }, "players": { "max": MAX_PLAYERS, "online": 0, "sample": [] # Can add player samples here }, "description": { "text": MOTD } } status_json = json.dumps(status, ensure_ascii=False).encode('utf-8') # Ensure proper UTF-8 encoding status_string = create_string(status_json.decode('utf-8')) # Decode back to string for create_string status_packet = create_packet(0x00, status_string) sock.sendall(status_packet) def handle_ping(sock): """Handles the Ping Request and Response.""" # Ping Request (payload) packet_length = read_varint(sock) packet_id = read_varint(sock) payload = sock.recv(8) # 8-byte payload if packet_id != 0x01: print(f"Unexpected packet ID in ping request: {packet_id}") return # Create Ping Response (same payload) ping_packet = create_packet(0x01, payload) sock.sendall(ping_packet) def handle_client(sock, address): """Handles a single client connection.""" print(f"Accepted connection from {address}") try: # Handshake next_state = handle_handshake(sock) if next_state == 1: # Status handle_status_request(sock) handle_ping(sock) # Client expects a ping after status elif next_state == 2: # Login (not implemented in this example) print("Login requested, but not implemented.") # In a real server, you'd handle login here else: print(f"Unknown next state: {next_state}") except Exception as e: print(f"Error handling client: {e}") finally: sock.close() print(f"Connection from {address} closed.") def main(): """Main server loop.""" server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) # Allow address reuse server_socket.bind((HOST, PORT)) server_socket.listen(5) # Listen for up to 5 incoming connections print(f"Server listening on {HOST}:{PORT}") try: while True: client_socket, client_address = server_socket.accept() handle_client(client_socket, client_address) except KeyboardInterrupt: print("Server shutting down...") finally: server_socket.close() if __name__ == "__main__": main() ``` **Explanation:** 1. **Imports:** Imports necessary modules (`socket`, `struct`, `json`). 2. **Configuration:** Sets server parameters like host, port, protocol version, MOTD, etc. Adjust these to your liking. The `PROTOCOL_VERSION` is *critical* and must match the Minecraft client version you're using. 3. **`create_varint(data)`:** Encodes an integer into a Minecraft VarInt. VarInts are used for variable-length integer representation in the protocol. 4. **`read_varint(sock)`:** Reads a VarInt from the socket. 5. **`create_string(data)`:** Creates a Minecraft string, which is a VarInt representing the string length followed by the UTF-8 encoded string. 6. **`create_packet(packet_id, data)`:** Creates a complete Minecraft packet. A packet consists of a VarInt representing the packet length, a VarInt representing the packet ID, and the packet data. 7. **`handle_handshake(sock)`:** Handles the Handshake phase. This is the first phase of the protocol. The client sends a handshake packet containing the protocol version, server address, port, and the "next state" (1 for Status, 2 for Login). 8. **`handle_status_request(sock)`:** Handles the Status Request and Response. The client sends an empty status request packet. The server responds with a JSON string containing server information (version, player count, MOTD). 9. **`handle_ping(sock)`:** Handles the Ping Request and Response. The client sends a ping packet with a payload. The server responds with a pong packet containing the same payload. This is used to measure latency. 10. **`handle_client(sock, address)`:** Handles a single client connection. It calls the appropriate handler functions based on the "next state" received in the handshake. 11. **`main()`:** The main server loop. It creates a socket, binds it to the specified host and port, listens for incoming connections, and spawns a new thread (or process, in a more robust implementation) to handle each client. **How to Run:** 1. **Save:** Save the code as a Python file (e.g., `mcp_server.py`). 2. **Run:** Execute the script from your terminal: `python mcp_server.py` 3. **Connect:** Start your Minecraft client. In the multiplayer menu, add a server with the address `localhost:25565` (or the host and port you configured). *Make sure the Minecraft client version matches the `PROTOCOL_VERSION` in the code.* 4. **Observe:** You should see the server in the server list. When you hover over it, you should see the MOTD. You won't be able to join the server because the login phase is not implemented. The server's console output will show the handshake and status requests. **Chinese Translation of Key Concepts:** * **Minecraft Protocol (MCP):** Minecraft 协议 (Minecraft Xiéyì) * **Handshake:** 握手 (Wòshǒu) * **Status:** 状态 (Zhuàngtài) * **Login:** 登录 (Dēnglù) * **Packet:** 数据包 (Shùjù bāo) * **VarInt:** 变长整数 (Biàn cháng zhěngshù) * **MOTD (Message of the Day):** 每日消息 (Měi rì xiāoxī) / 服务器标语 (Fúwùqì biāoyǔ) * **Protocol Version:** 协议版本 (Xiéyì bǎnběn) * **Server Address:** 服务器地址 (Fúwùqì dìzhǐ) * **Port:** 端口 (Duānkǒu) * **Payload:** 载荷 (Zàihè) **Further Development:** * **Login Phase:** Implement the login phase to handle player authentication. This involves encryption and communication with Mojang's authentication servers. * **Gameplay:** Implement the gameplay loop, including handling player movement, chunk loading, entity management, and game logic. * **World Generation:** Generate or load a Minecraft world. You'll need to use an NBT library to read and write world data. * **Multi-threading/Asynchronous I/O:** Use threads or asynchronous I/O to handle multiple clients concurrently. * **Error Handling:** Add more robust error handling to gracefully handle unexpected events. * **Security:** Implement encryption and authentication to protect the server from attacks. This example provides a basic foundation. Building a complete Minecraft server is a significant undertaking. Good luck!

biblebridge-mcp

biblebridge-mcp

Provides structured access to Scripture through the BibleBridge API, enabling semantic search, contextual verse retrieval, and cross-reference analysis. It supports natural language reference normalization and comparative theological exploration across different passages.

Toki Toki no Mi

Toki Toki no Mi

An MCP server that records decisions, rejected alternatives, and justifications, and retrieves them later to avoid re-litigating past choices. It stores data locally in SQLite and Markdown.

Leeroopedia MCP Server

Leeroopedia MCP Server

MCP server that turns AI coding agents into ML/AI experts by providing best-practice knowledge for fine-tuning, inference optimization, agent building, and more.

askdb

askdb

Self-hosted MCP server that bridges your MongoDB or PostgreSQL database to AI agents, with sandbox isolation and field-level control.

VeniAI-Hukuk-EmsalKarar-MCPServer

VeniAI-Hukuk-EmsalKarar-MCPServer

An AI-powered legal research tool that enables users to search for and retrieve legal precedents and case law decisions through a Model Context Protocol server. It supports both Turkish and English, providing lawyers and researchers with streamlined access to a comprehensive database of jurisprudence.

skillfm-llm-cost-optimizer-mcp

skillfm-llm-cost-optimizer-mcp

LLM cost optimization and provider usage visibility for MCP-capable agents.

aspro-mcp

aspro-mcp

Enables LLMs to interact with the Aspro.Cloud REST API through self-describing tools for discovering and calling modules, entities, and methods.

mcp-weather-server

mcp-weather-server

Provides live weather data (current conditions, forecasts) and city geocoding through Open-Meteo API, enabling AI assistants to answer weather queries without an API key.

io.github.wesseltl/excel-mcp

io.github.wesseltl/excel-mcp

Enables AI agents to read real Excel files with messy layouts, auto-detecting header rows and handling merged cells to extract clean tabular data via MCP tools.