发现优秀的 MCP 服务器
通过 MCP 服务器扩展您的代理能力,拥有 26,040 个能力。
XcodeMCPWrapper
A Python wrapper that makes Xcode's MCP bridge compatible with strict spec-compliant clients like Cursor by fixing response formatting. It enables AI assistants to build projects, run tests, and query Xcode project data through the Model Context Protocol.
monarch-mcp-server
MCP Server for Monarch Money, utilizing an unofficial api.
Second Opinion MCP
Enables Claude to consult over 17 AI platforms and 800,000+ models to provide alternative perspectives, code reviews, and diverse feedback. It features a unique personality system and supports multi-AI group discussions and debates directly within the chat interface.
Bitrix24 MCP Server
Enables AI agents to interact with Bitrix24 CRM through comprehensive tools for managing contacts, deals, leads, companies, tasks, and users, with advanced filtering, search capabilities, and sales team performance monitoring.
Magic Component Platform
通过自然语言描述即时帮助开发者创建精美 UI 组件的 AI 驱动工具,并与流行的 IDE(如 Cursor、Windsurf 和 VSCode)集成。
Teleprompter
Enables storage and reuse of prompt templates with variable substitution for LLMs. Supports creating, searching, and retrieving prompt templates to avoid repeating complex instructions across conversations.
Anaplan MCP
An MCP server that connects AI assistants to Anaplan's Integration API v2, enabling users to browse workspaces, manage model data, and execute bulk operations like imports and exports. It provides 25 structured tools to navigate model hierarchies and perform transactional tasks through natural language.
MCP-BOS
一个模块化、可扩展的模型上下文协议服务器框架,专为 Claude Desktop 设计,它采用基于约定的自动模块发现机制,以便在不修改核心代码的情况下轻松扩展 AI 应用程序的功能。
Trello MCP Server
A comprehensive integration providing 96 tools and 18 interactive React apps for full Trello API coverage, including board management, card operations, and workflow analytics. It enables users to perform complex project management tasks and visualize workspace data through a production-ready interface.
MCP NanoBanana
Enables AI image generation and editing using Google's Nano Banana model via the AceDataCloud API. It supports creating images from text prompts, virtual try-ons, and product placement directly within MCP-compatible clients.
PowerPoint Translator MCP Service
Enables translation of PowerPoint presentations to multiple languages using AWS Bedrock models while preserving formatting. Supports 8 languages including Chinese, Japanese, Korean, and major European languages.
robot-mcp-server
机器人和自动化设备的 MCP 服务器
Apollo.io MCP Server
将 Apollo.io API 功能作为工具公开的 MCP 服务器
STRING MCP Server
Provides access to the STRING protein-protein interaction database for mapping identifiers, retrieving interaction networks, and performing functional enrichment analysis. It enables users to explore protein partners, pathways, and cross-species homology through natural language interactions.
Deep Research MCP Server
通过整合人工智能代理、搜索引擎、网络爬虫和大型语言模型,实现迭代式的深度研究,从而高效地收集数据并生成全面的报告。
AgentDomainService MCP Server
Enables AI assistants to check domain availability across multiple TLDs with real-time pricing, brainstorm creative domain names, analyze domains for brandability and SEO potential, and search for domains by price and category without CAPTCHAs.
mcp-talib
一个提供 ta-lib-python 功能的 Model Context Protocol (MCP) 服务器。 Or, more literally: 提供 ta-lib-python 功能的 Model Context Protocol (MCP) 服务器。 (Tígōng ta-lib-python gōngnéng de Model Context Protocol (MCP) fúwùqì.)
Scanpy-MCP
Provides a natural language interface for scRNA-Seq analysis using the Scanpy library, supporting operations such as data preprocessing, clustering, and visualization. It enables AI agents and clients to perform complex single-cell transcriptomics workflows through the Model Context Protocol.
Git Commit Message Generator MCP Server
An intelligent MCP server that automatically generates Conventional Commits style commit messages by analyzing git diffs using LLM providers like DeepSeek and Groq. It enables developers to maintain standardized version history through natural language interactions in supported MCP clients.
UniFi MCP Server
Enables managing UniFi networks through natural language, allowing users to monitor clients, check network health, and perform device actions like blocking or restarting access points. It securely connects UniFi Controllers to MCP clients with features like Google OAuth authentication.
hebbian-mind-enterprise
Hebbian learning MCP server with neural memory graphs, eligibility traces, and three-factor reward signals. Associative memory that strengthens through use.
MCP Server Deployment Demo
A demonstration MCP server that provides a simple addition tool for learning how to create and deploy servers following the Model-Context-Protocol specification. Serves as a basic example for developers getting started with MCP server development.
Quran Cloud MCP Server
Connects LLMs to the Quran API (alquran.cloud) to retrieve accurate Quranic text on-demand, reducing hallucinations when working with sensitive religious content.
MCP-llms-txt
Okay, I understand. You want me to: 1. Create an MCP (presumably referring to a Minecraft Protocol) server. 2. This server should be related to the project "SecretiveShell/Awesome-llms-txt". 3. I should add documentation directly into our conversation, using MCP resources (presumably meaning Minecraft Protocol resources, like packets and data structures). This is a complex request that requires significant coding and understanding of Minecraft's internal workings. I can't *actually* create and host a server for you. That requires a development environment, a Minecraft server instance, and the ability to write and execute code. However, I *can* provide you with a conceptual outline and code snippets to get you started, along with documentation integrated into our conversation. I'll focus on the core aspects of handling a connection and sending/receiving basic data. **Conceptual Outline** 1. **Server Setup:** Use a programming language like Java (the language Minecraft is written in) or Python (with a library like `mcstatus` or `nbt`) to create a server socket that listens for incoming connections on a specific port (e.g., 25565, the default Minecraft port). 2. **Handshake:** The Minecraft client initiates a handshake. You need to parse this handshake packet to determine the protocol version and the intended server state (status or login). 3. **Status/Login:** * **Status:** If the client requests status, you send back a JSON response containing server information (MOTD, player count, etc.). * **Login:** If the client requests login, you handle authentication (if required) and then transition the client to the play state. 4. **Play State:** This is where the core game logic happens. You receive packets from the client (e.g., movement, chat messages) and send packets back to the client (e.g., world updates, entity positions). **Simplified Code Snippet (Python using `socket` - for demonstration only, not a full MCP implementation):** ```python import socket import json HOST = '127.0.0.1' # Standard loopback interface address (localhost) PORT = 25565 # Minecraft default port with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s: s.bind((HOST, PORT)) s.listen() print(f"Server listening on {HOST}:{PORT}") conn, addr = s.accept() with conn: print(f"Connected by {addr}") while True: data = conn.recv(1024) # Receive up to 1024 bytes if not data: break print(f"Received: {data}") # **VERY SIMPLIFIED HANDSHAKE EXAMPLE (DOES NOT PARSE PROPERLY)** if b'\x00\x04' in data: # Crude check for a handshake-like packet print("Possible Handshake detected") # **IN REALITY, YOU NEED TO PARSE THE VARINTS AND DATA PROPERLY** # Example Status Response (Simplified) status_response = { "version": {"name": "My Awesome Server", "protocol": 757}, "players": {"max": 100, "online": 10, "sample": []}, "description": {"text": "A server for Awesome-llms-txt!"} } json_response = json.dumps(status_response) # **IMPORTANT: Minecraft requires a VarInt length prefix before the JSON** # **This is a placeholder - you need to implement VarInt encoding** length_prefix = len(json_response).to_bytes(1, 'big') # Incorrect VarInt encoding conn.sendall(length_prefix + json_response.encode('utf-8')) else: conn.sendall(b"Received your data!") # Echo back (for testing) ``` **Explanation and MCP Documentation Integration** * **`socket.socket(socket.AF_INET, socket.SOCK_STREAM)`:** Creates a TCP socket. TCP is the protocol Minecraft uses. This corresponds to the underlying network layer. * **`s.bind((HOST, PORT))`:** Binds the socket to a specific IP address and port. * **`s.listen()`:** Starts listening for incoming connections. * **`conn, addr = s.accept()`:** Accepts a connection. `conn` is a new socket object for communicating with the client, and `addr` is the client's address. * **`conn.recv(1024)`:** Receives data from the client. The `1024` is the maximum number of bytes to receive at once. * **Handshake (MCP Relevant):** The handshake is the first packet sent by the client. It contains: * **Packet ID (VarInt):** `0x00` for handshake. * **Protocol Version (VarInt):** The Minecraft protocol version the client is using. This is *crucial* for compatibility. 757 is for 1.17.1. You *must* handle different protocol versions. * **Server Address (String):** The address the client connected to. * **Server Port (Unsigned Short):** The port the client connected to. * **Next State (VarInt):** `1` for status, `2` for login. **VarInt Encoding:** A VarInt is a variable-length integer. It uses one or more bytes to represent an integer. Each byte (except the last) has its most significant bit set to 1. The lower 7 bits of each byte are used to store the integer's value. This is a *critical* part of the Minecraft protocol. The example code *incorrectly* uses `len(json_response).to_bytes(1, 'big')` which is *not* a VarInt. You need a proper VarInt encoding function. ```python def encode_varint(number): buf = [] while True: byte = number & 0x7F # Get the lowest 7 bits number >>= 7 if number: byte |= 0x80 # Set the MSB to indicate more bytes buf.append(byte) if not number: break return bytes(buf) ``` * **Status Response (MCP Relevant):** The status response is a JSON string that contains server information. The JSON is *prefixed* with a VarInt indicating the length of the JSON string. The structure of the JSON is defined by the Minecraft protocol. The example code provides a simplified version. **Next Steps and Considerations** 1. **VarInt Implementation:** Implement proper VarInt encoding and decoding. This is essential for handling all packets. 2. **Packet Parsing:** Implement proper packet parsing based on the protocol version. Use a library or write your own code to read VarInts, strings, and other data types from the byte stream. 3. **Protocol Version Handling:** Support multiple Minecraft protocol versions. This is a *major* undertaking, as the protocol changes frequently. You'll need to maintain a mapping of protocol versions to packet structures. 4. **Authentication:** Implement authentication if you want to require players to log in with a Minecraft account. This involves interacting with Mojang's authentication servers. 5. **Game Logic:** Implement the core game logic for your server. This will involve handling player movement, world updates, and other game events. 6. **NBT Data:** Minecraft uses Named Binary Tag (NBT) format for storing world data, player data, and other complex data structures. You'll need a library to read and write NBT data. 7. **Asynchronous Handling:** Use asynchronous programming (e.g., `asyncio` in Python) to handle multiple clients concurrently. This is a very high-level overview. Building a Minecraft server from scratch is a significant project. Start with the basics (handshake and status) and gradually add more features. Good luck! Let me know if you have more specific questions. I can provide more detailed code snippets and explanations for specific parts of the protocol.
MCP Voice Notification
Provides voice notifications using Grok's text-to-speech API to alert users when Claude Code completes tasks, with support for both local and remote server configurations.
Neo4j MCP Server
一个通过模型上下文协议管理 Neo4j 图数据库操作的实现,使用户能够通过像 Cursor 和 Claude Desktop 这样的 AI 助手,针对他们的 Neo4j 数据库执行 Cypher 查询。 (Alternatively, a slightly more literal translation:) 一个用于通过模型上下文协议管理 Neo4j 图数据库操作的实现方案,它使得用户能够通过诸如 Cursor 和 Claude Desktop 等 AI 助手,来执行针对其 Neo4j 数据库的 Cypher 查询。
Bitbucket MCP
A Model Context Protocol server that enables AI assistants to interact with Bitbucket repositories, pull requests, and other resources through Bitbucket Cloud and Server APIs.
IAC Memory MCP Server
一个定制的内存 MCP 服务器,它充当基础设施即代码信息的缓存,允许用户使用自定义 URI 方案和简单的资源处理来存储、总结和管理笔记。
ModelContextProtocolClient
使用带有 MCP 客户端的主机来调用 MCP 服务器进行 MCP 开发。
claude-faf-mcp
.FAF (Foundational AI-context Format) with 50+ tools - Only Persistent project context that integrates seamlessly with Claude Desktop workflows. Officially merged (#2759) Anthropic MCP server.