发现优秀的 MCP 服务器
通过 MCP 服务器扩展您的代理能力,拥有 13,799 个能力。
Krep MCP Server
镜子 (jìng zi)
Isaac Sim MCP Extension and MCP Server
Isaac 模拟 MCP 扩展和服务器
Rust MCP Stdio Server Test
Rust 中用于 MCP 服务器的非官方 SDK
mcp-server
MCP Continuity Server
一个基于 MCP 连续性工具的 MCP 服务器,用于管理项目的连续性和状态。
Agentic MCP Client
一个独立的代理运行器,它使用 MCP(模型上下文协议)工具,通过 Anthropic Claude、AWS BedRock 和 OpenAI API 执行任务。它使 AI 代理能够在云环境中自主运行,并安全地与各种系统交互。
TAPD MCP Server
Swagger MCP Server
template-mcp-server
Okay, here's a PDM template structure and some key considerations for developing an MCP (Minecraft Protocol) server, translated into Chinese. I'll provide both the English and Chinese versions. **English Version (with explanations):** This template focuses on a modular and scalable approach. It's a starting point; you'll need to adapt it to your specific needs. ``` mcp_server/ ├── pyproject.toml # PDM configuration file ├── src/ │ ├── mcp_server/ # Main package directory │ │ ├── __init__.py # Makes 'mcp_server' a package │ │ ├── core/ # Core server logic │ │ │ ├── __init__.py │ │ │ ├── server.py # Main server class (handling connections, etc.) │ │ │ ├── client.py # Represents a connected client │ │ │ ├── protocol.py # Handles Minecraft protocol parsing/serialization │ │ │ └── event_loop.py # Asynchronous event loop management (if using asyncio) │ │ ├── networking/ # Networking related code │ │ │ ├── __init__.py │ │ │ ├── connection_handler.py # Handles new connections │ │ │ ├── packet_handler.py # Dispatches packets to appropriate handlers │ │ ├── modules/ # Optional: Modular features (e.g., chat, world management) │ │ │ ├── __init__.py │ │ │ ├── chat/ │ │ │ │ ├── __init__.py │ │ │ │ ├── chat_module.py │ │ │ ├── world/ │ │ │ │ ├── __init__.py │ │ │ │ ├── world_module.py │ │ ├── config/ # Configuration management │ │ │ ├── __init__.py │ │ │ ├── config.py # Loads and manages server configuration │ │ ├── utils/ # Utility functions │ │ │ ├── __init__.py │ │ │ ├── logger.py # Logging setup │ │ │ ├── data_structures.py # Custom data structures │ │ └── main.py # Entry point to start the server │ ├── tests/ # Unit tests │ │ ├── __init__.py │ │ ├── core/ │ │ │ ├── test_server.py │ │ │ ├── test_protocol.py │ ├── README.md # Project documentation │ └── LICENSE # License information ``` **Explanation of Key Components:** * **`pyproject.toml`:** PDM's configuration file. Defines dependencies, build settings, etc. Example: ```toml [project] name = "mcp_server" version = "0.1.0" description = "A Minecraft Protocol Server" authors = [{name = "Your Name", email = "your.email@example.com"}] dependencies = [ "cryptography", # For encryption (if needed) "asyncio", # For asynchronous operations (highly recommended) # Add other dependencies here ] [build-system] requires = ["pdm-backend"] build-backend = "pdm.backend" ``` * **`src/mcp_server/core/server.py`:** The heart of the server. Handles: * Socket creation and listening. * Accepting new client connections. * Managing client connections. * Server lifecycle (start, stop). * **`src/mcp_server/core/client.py`:** Represents a single connected Minecraft client. Handles: * Reading data from the client's socket. * Writing data to the client's socket. * Client authentication (login). * Client state (e.g., position, health). * **`src/mcp_server/core/protocol.py`:** Crucial for understanding and implementing the Minecraft protocol. Handles: * Packet parsing (converting raw bytes from the client into meaningful data). * Packet serialization (converting data into raw bytes to send to the client). * Protocol version handling (different Minecraft versions have different protocols). This is a *complex* area. You'll likely need to refer to the Minecraft protocol documentation (e.g., Wiki.vg). * **`src/mcp_server/networking/packet_handler.py`:** Receives parsed packets from `protocol.py` and dispatches them to the appropriate handlers (e.g., a chat handler for chat messages, a movement handler for player movement). * **`src/mcp_server/modules/`:** A place for optional features. This promotes modularity. For example, a chat module could handle chat messages, a world module could manage the game world. * **`src/mcp_server/config/config.py`:** Loads server configuration from a file (e.g., a JSON or YAML file). This allows you to easily change server settings without modifying the code. * **`src/mcp_server/utils/logger.py`:** Sets up logging for the server. Good logging is essential for debugging and monitoring. * **`src/mcp_server/main.py`:** The entry point of your server application. It typically: * Loads the server configuration. * Initializes the server. * Starts the server's main loop. **Key Considerations:** * **Asynchronous Programming (asyncio):** Minecraft servers need to handle many concurrent connections. Using `asyncio` is *highly* recommended for efficient handling of these connections. * **Minecraft Protocol:** The Minecraft protocol is complex and changes between versions. Refer to [https://wiki.vg/Protocol](https://wiki.vg/Protocol) for detailed information. Consider using a library that helps with protocol handling (though many are outdated). Be prepared to implement a significant portion of the protocol yourself. * **Security:** Implement proper security measures to prevent attacks (e.g., authentication, rate limiting, input validation). * **World Generation:** You'll need to implement world generation if you want a playable world. This is a complex topic in itself. * **Performance:** Optimize your code for performance. Profile your server to identify bottlenecks. * **Testing:** Write unit tests to ensure your code is working correctly. **Chinese Translation:** ``` mcp_server/ ├── pyproject.toml # PDM 配置文件 ├── src/ │ ├── mcp_server/ # 主包目录 │ │ ├── __init__.py # 使 'mcp_server' 成为一个包 │ │ ├── core/ # 核心服务器逻辑 │ │ │ ├── __init__.py │ │ │ ├── server.py # 主服务器类 (处理连接等) │ │ │ ├── client.py # 代表一个已连接的客户端 │ │ │ ├── protocol.py # 处理 Minecraft 协议的解析/序列化 │ │ │ └── event_loop.py # 异步事件循环管理 (如果使用 asyncio) │ │ ├── networking/ # 网络相关代码 │ │ │ ├── __init__.py │ │ │ ├── connection_handler.py # 处理新连接 │ │ │ ├── packet_handler.py # 将数据包分发到适当的处理程序 │ │ ├── modules/ # 可选: 模块化功能 (例如,聊天,世界管理) │ │ │ ├── __init__.py │ │ │ ├── chat/ │ │ │ │ ├── __init__.py │ │ │ │ ├── chat_module.py │ │ │ ├── world/ │ │ │ │ ├── __init__.py │ │ │ │ ├── world_module.py │ │ ├── config/ # 配置管理 │ │ │ ├── __init__.py │ │ │ ├── config.py # 加载和管理服务器配置 │ │ ├── utils/ # 实用函数 │ │ │ ├── __init__.py │ │ │ ├── logger.py # 日志设置 │ │ │ ├── data_structures.py # 自定义数据结构 │ │ └── main.py # 启动服务器的入口点 │ ├── tests/ # 单元测试 │ │ ├── __init__.py │ │ ├── core/ │ │ │ ├── test_server.py │ │ │ ├── test_protocol.py │ ├── README.md # 项目文档 │ └── LICENSE # 许可证信息 ``` **Chinese Explanation of Key Components (Simplified):** * **`pyproject.toml`:** PDM 的配置文件,定义依赖项、构建设置等。 * **`src/mcp_server/core/server.py`:** 服务器的核心,处理套接字创建、监听、客户端连接和服务器生命周期。 * **`src/mcp_server/core/client.py`:** 代表一个连接的 Minecraft 客户端,处理客户端数据的读取和写入、身份验证和客户端状态。 * **`src/mcp_server/core/protocol.py`:** 至关重要,用于理解和实现 Minecraft 协议。 处理数据包解析(将客户端的原始字节转换为有意义的数据)和数据包序列化(将数据转换为原始字节以发送到客户端)。 * **`src/mcp_server/networking/packet_handler.py`:** 接收来自 `protocol.py` 的已解析数据包,并将它们分发到适当的处理程序(例如,聊天消息的聊天处理程序,玩家移动的移动处理程序)。 * **`src/mcp_server/modules/`:** 可选功能的存放地,促进模块化。 * **`src/mcp_server/config/config.py`:** 从文件加载服务器配置,允许您轻松更改服务器设置,而无需修改代码。 * **`src/mcp_server/utils/logger.py`:** 设置服务器的日志记录。 良好的日志记录对于调试和监控至关重要。 * **`src/mcp_server/main.py`:** 服务器应用程序的入口点。 **Chinese Key Considerations:** * **异步编程 (asyncio):** Minecraft 服务器需要处理许多并发连接。 强烈建议使用 `asyncio` 来有效处理这些连接。 * **Minecraft 协议:** Minecraft 协议很复杂,并且在不同版本之间会发生变化。 请参阅 [https://wiki.vg/Protocol](https://wiki.vg/Protocol) 获取详细信息。 考虑使用一个帮助处理协议的库(尽管许多库已过时)。 准备好自己实现协议的很大一部分。 * **安全性:** 实施适当的安全措施以防止攻击(例如,身份验证、速率限制、输入验证)。 * **世界生成:** 如果您想要一个可玩的世界,您需要实现世界生成。 这本身就是一个复杂的话题。 * **性能:** 优化您的代码以提高性能。 分析您的服务器以识别瓶颈。 * **测试:** 编写单元测试以确保您的代码正常工作。 **Important Notes:** * This is a *template*. You'll need to fill in the details. * The Minecraft protocol is the most challenging part. Start with a simple version of the protocol and gradually add more features. * Consider using existing libraries for tasks like networking and data serialization, but be aware that many Minecraft-specific libraries are outdated. * Good luck! Developing an MCP server is a complex but rewarding project.
MCP Send to Feishu Server
mcp_learning
学习如何构建 mcp 服务器,以便通过 Langchain 连接到 LLM。
MCP Get Community Servers
这个仓库包含一个由社区维护的 Model Context Protocol (MCP) 服务器集合。所有服务器都会自动列在 MCP Get 注册表中,并且可以通过 CLI 查看和安装。
MCP Database Server
镜子 (jìng zi)
Postman MCP Server
一个围绕 Postman/Newman 功能的简单 API 封装,用于 API 测试和模拟服务器生成。
![Redis MCP Server (@gongrzhe/[email protected])](https://cdn.himcp.cn/app/mcp-servers/icons/default.png)
Redis MCP Server (@gongrzhe/[email protected])
镜子 (jìng zi)
MCP Server for ServiceNow
这个用于 ServiceNow 的 MCP 服务器被设计成既通用又可扩展。它利用模块化的方法来处理各种 ServiceNow 用例,从核心 ITSM 操作到高级 CMDB 管理和动态工作流程编排。
MCP Registry
This phrase is a bit ambiguous. Here are a few possible translations, depending on the intended meaning: **1. If you mean a server that *is* an MCP server and also searches for other MCP servers:** * **Simplified Chinese:** 搜索 MCP 服务器的 MCP 服务器 (Sōusuǒ MCP fúwùqì de MCP fúwùqì) * **Traditional Chinese:** 搜尋 MCP 伺服器的 MCP 伺服器 (Sōuxún MCP sìfúqì de MCP sìfúqì) **2. If you mean a server that searches for MCP servers (but isn't necessarily an MCP server itself):** * **Simplified Chinese:** 搜索 MCP 服务器的服务器 (Sōusuǒ MCP fúwùqì de fúwùqì) * **Traditional Chinese:** 搜尋 MCP 伺服器的伺服器 (Sōuxún MCP sìfúqì de sìfúqì) **3. If you mean a server list or directory specifically for MCP servers:** * **Simplified Chinese:** MCP 服务器列表 (MCP fúwùqì lièbiǎo) * **Traditional Chinese:** MCP 伺服器列表 (MCP sìfúqì lièbiǎo) **Explanation of terms:** * **MCP:** Assuming this refers to Minecraft Coder Pack (or something similar), I've kept it as "MCP" in the translation as it's likely an acronym that's understood in the context. * **服务器 (fúwùqì) / 伺服器 (sìfúqì):** Server * **搜索 (sōusuǒ) / 搜尋 (sōuxún):** Search * **列表 (lièbiǎo):** List To give you the *best* translation, please provide more context about what you mean by "MCP server." For example: * What is the purpose of this server? * What kind of information does it search for? * Who is the intended audience?
mcprouter
For "api router for MCP Servers", here are a few possible translations, depending on the specific context and what you want to emphasize: **More literal and general:** * **MCP服务器的API路由 (MCP fúwùqì de API lùyóu):** This is a direct translation and suitable for most technical contexts. It's clear and concise. **More descriptive, emphasizing the purpose:** * **用于MCP服务器的API路由 (Yòng yú MCP fúwùqì de API lùyóu):** This translates to "API router *for* MCP servers" and emphasizes the router's purpose. **If you want to emphasize the functionality of routing API requests:** * **MCP服务器API请求路由 (MCP fúwùqì API qǐngqiú lùyóu):** This translates to "MCP server API request routing" and highlights the routing of API requests. **Recommendation:** In most cases, the first option, **MCP服务器的API路由 (MCP fúwùqì de API lùyóu)**, is the best choice as it's the most straightforward and commonly understood translation.
Toggl MCP Server
Tello Drone MCP Server
用于控制无人机的 MCP 服务器 (Yòng yú kòngzhì wúrénjī de MCP fúwùqì)
MCP server for LogSeq
镜子 (jìng zi)
FIWARE MCP Server
镜子 (jìng zi)
Outline MCP Server
Radare2 MCP Server
用于 radare2 的 MCP stdio 服务器
Backlog MCP サーバー
MCP Project
For query: 查询 (chá xún) And add student: 并添加学生 (bìng tiān jiā xué shēng) So, the whole phrase would be: **查询并添加学生 (chá xún bìng tiān jiā xué shēng)**
npx-mcp-server
Dockerized MCP Server Template
一个可复用的 Docker 化 Python 服务器模板,实现了模型上下文协议 (MCP) 并使用服务器发送事件 (SSE),它基于 FastMCP 库构建,可以轻松地与大型语言模型 (LLM) 集成。
mcp-minimal
一个最小化的 MCP 服务器,用于验证 MCP 客户端配置是否正常工作。
My MCP server custom implementations