发现优秀的 MCP 服务器
通过 MCP 服务器扩展您的代理能力,拥有 16,289 个能力。
MongoDB MCP Server
Allows interaction with MongoDB collections and documents through standardized MCP requests, supporting operations like listing collections, reading documents with filtering, and executing structured queries.
Gmail MCP Server
一个模型上下文协议服务器,它使 AI 助手能够与 Gmail 服务交互,通过 Google API 集成支持电子邮件操作、草稿管理和日历功能。 (Alternatively, a slightly more technical translation:) 一个模型上下文协议服务器,通过集成 Google API,使 AI 助手能够与 Gmail 服务进行交互,从而支持电子邮件操作、草稿管理和日历功能。
ConnectWise Manage MCP Server
用于 ConnectWise Manage API 的模型上下文协议 (MCP) 服务器
Okta-mcp-server
MCP 服务器与 Okta 实体协同工作
n8n MCP Server
A Model Context Protocol server that allows AI agents to interact with n8n workflows through natural language, enabling workflow management and execution via SSE connections.
Vite React MCP
n8n Workflow Builder MCP Server
一个服务器,可以通过 REST API 接口以编程方式创建和管理 n8n 工作流,支持工作流的创建、验证和导出。
MCP Proxy Server
一个 MCP 代理服务器,通过单个 HTTP 服务器聚合和提供多个 MCP 资源服务器。 (Or, a slightly more formal translation:) 一个 MCP 代理服务器,通过单一 HTTP 服务器聚合并服务于多个 MCP 资源服务器。
AI Humanize MCP Server
镜子 (jìng zi)
Code Mode MCP Server
Executes TypeScript code in a secure sandbox with IPC-bridged access to MCP tools like filesystem operations and network requests.
Letz AI MCP
一个模型上下文协议服务器,它使 Claude 能够通过 Letz AI API 生成和放大图像,从而允许用户直接在 Claude 对话中创建图像。 (Or, a slightly more formal/technical translation:) 一个模型上下文协议 (Model Context Protocol) 服务器,该服务器使 Claude 能够通过 Letz AI API 生成和放大图像,从而允许用户直接在 Claude 对话中创建图像。
MCP-Enabled Cloudflare Worker for Claude
在 Cloudflare Workers 上的 MCP 服务器
Weather & Prayer Times MCP Server
Enables users to get weather information and Islamic prayer (Namaz) times, along with motivational prompts and random quotes. Integrates with OpenWeatherMap and Aladhan APIs to provide location-based weather data and prayer schedules.
MCP Universal DB Client
Enables connecting to and querying multiple database types (PostgreSQL, MySQL, SQLite) through a unified interface. Supports managing multiple concurrent database connections with connection pooling and SQL query execution through MCP tools.
Mapbox MCP Server
镜子 (jìng zi)
Aleph-10: Vector Memory MCP Server
向量内存 MCP 服务器 - 一个具有基于向量的内存存储功能的 MCP 服务器
MCP_server_weather
Airtable MCP
将人工智能工具直接连接到 Airtable,允许用户使用自然语言查询、创建、更新和删除记录。
MCP-llms-txt
Okay, I understand. You want me to: 1. Create an MCP (presumably referring to a Minecraft Protocol) server. 2. This server should be related to the project "SecretiveShell/Awesome-llms-txt". 3. I should add documentation directly into our conversation, using MCP resources (presumably meaning Minecraft Protocol resources, like packets and data structures). This is a complex request that requires significant coding and understanding of Minecraft's internal workings. I can't *actually* create and host a server for you. That requires a development environment, a Minecraft server instance, and the ability to write and execute code. However, I *can* provide you with a conceptual outline and code snippets to get you started, along with documentation integrated into our conversation. I'll focus on the core aspects of handling a connection and sending/receiving basic data. **Conceptual Outline** 1. **Server Setup:** Use a programming language like Java (the language Minecraft is written in) or Python (with a library like `mcstatus` or `nbt`) to create a server socket that listens for incoming connections on a specific port (e.g., 25565, the default Minecraft port). 2. **Handshake:** The Minecraft client initiates a handshake. You need to parse this handshake packet to determine the protocol version and the intended server state (status or login). 3. **Status/Login:** * **Status:** If the client requests status, you send back a JSON response containing server information (MOTD, player count, etc.). * **Login:** If the client requests login, you handle authentication (if required) and then transition the client to the play state. 4. **Play State:** This is where the core game logic happens. You receive packets from the client (e.g., movement, chat messages) and send packets back to the client (e.g., world updates, entity positions). **Simplified Code Snippet (Python using `socket` - for demonstration only, not a full MCP implementation):** ```python import socket import json HOST = '127.0.0.1' # Standard loopback interface address (localhost) PORT = 25565 # Minecraft default port with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s: s.bind((HOST, PORT)) s.listen() print(f"Server listening on {HOST}:{PORT}") conn, addr = s.accept() with conn: print(f"Connected by {addr}") while True: data = conn.recv(1024) # Receive up to 1024 bytes if not data: break print(f"Received: {data}") # **VERY SIMPLIFIED HANDSHAKE EXAMPLE (DOES NOT PARSE PROPERLY)** if b'\x00\x04' in data: # Crude check for a handshake-like packet print("Possible Handshake detected") # **IN REALITY, YOU NEED TO PARSE THE VARINTS AND DATA PROPERLY** # Example Status Response (Simplified) status_response = { "version": {"name": "My Awesome Server", "protocol": 757}, "players": {"max": 100, "online": 10, "sample": []}, "description": {"text": "A server for Awesome-llms-txt!"} } json_response = json.dumps(status_response) # **IMPORTANT: Minecraft requires a VarInt length prefix before the JSON** # **This is a placeholder - you need to implement VarInt encoding** length_prefix = len(json_response).to_bytes(1, 'big') # Incorrect VarInt encoding conn.sendall(length_prefix + json_response.encode('utf-8')) else: conn.sendall(b"Received your data!") # Echo back (for testing) ``` **Explanation and MCP Documentation Integration** * **`socket.socket(socket.AF_INET, socket.SOCK_STREAM)`:** Creates a TCP socket. TCP is the protocol Minecraft uses. This corresponds to the underlying network layer. * **`s.bind((HOST, PORT))`:** Binds the socket to a specific IP address and port. * **`s.listen()`:** Starts listening for incoming connections. * **`conn, addr = s.accept()`:** Accepts a connection. `conn` is a new socket object for communicating with the client, and `addr` is the client's address. * **`conn.recv(1024)`:** Receives data from the client. The `1024` is the maximum number of bytes to receive at once. * **Handshake (MCP Relevant):** The handshake is the first packet sent by the client. It contains: * **Packet ID (VarInt):** `0x00` for handshake. * **Protocol Version (VarInt):** The Minecraft protocol version the client is using. This is *crucial* for compatibility. 757 is for 1.17.1. You *must* handle different protocol versions. * **Server Address (String):** The address the client connected to. * **Server Port (Unsigned Short):** The port the client connected to. * **Next State (VarInt):** `1` for status, `2` for login. **VarInt Encoding:** A VarInt is a variable-length integer. It uses one or more bytes to represent an integer. Each byte (except the last) has its most significant bit set to 1. The lower 7 bits of each byte are used to store the integer's value. This is a *critical* part of the Minecraft protocol. The example code *incorrectly* uses `len(json_response).to_bytes(1, 'big')` which is *not* a VarInt. You need a proper VarInt encoding function. ```python def encode_varint(number): buf = [] while True: byte = number & 0x7F # Get the lowest 7 bits number >>= 7 if number: byte |= 0x80 # Set the MSB to indicate more bytes buf.append(byte) if not number: break return bytes(buf) ``` * **Status Response (MCP Relevant):** The status response is a JSON string that contains server information. The JSON is *prefixed* with a VarInt indicating the length of the JSON string. The structure of the JSON is defined by the Minecraft protocol. The example code provides a simplified version. **Next Steps and Considerations** 1. **VarInt Implementation:** Implement proper VarInt encoding and decoding. This is essential for handling all packets. 2. **Packet Parsing:** Implement proper packet parsing based on the protocol version. Use a library or write your own code to read VarInts, strings, and other data types from the byte stream. 3. **Protocol Version Handling:** Support multiple Minecraft protocol versions. This is a *major* undertaking, as the protocol changes frequently. You'll need to maintain a mapping of protocol versions to packet structures. 4. **Authentication:** Implement authentication if you want to require players to log in with a Minecraft account. This involves interacting with Mojang's authentication servers. 5. **Game Logic:** Implement the core game logic for your server. This will involve handling player movement, world updates, and other game events. 6. **NBT Data:** Minecraft uses Named Binary Tag (NBT) format for storing world data, player data, and other complex data structures. You'll need a library to read and write NBT data. 7. **Asynchronous Handling:** Use asynchronous programming (e.g., `asyncio` in Python) to handle multiple clients concurrently. This is a very high-level overview. Building a Minecraft server from scratch is a significant project. Start with the basics (handshake and status) and gradually add more features. Good luck! Let me know if you have more specific questions. I can provide more detailed code snippets and explanations for specific parts of the protocol.
Gitingest MCP Server
Gitingest MCP Server
SourceSync.ai MCP Server
一个模型上下文协议服务器,使人工智能模型能够与 SourceSync.ai 的知识管理平台交互,从而管理文档、从各种来源摄取内容并执行语义搜索。
AMapMCP
A FastAPI and fastmcp based Amap Navigation MCP tool that provides interactive map navigation with real-time route planning and WebSocket communication.
Model Context Protocol Server
一个 Kubernetes 部署的 Model Context Protocol 服务器,它支持与可配置环境变量的安全通信、健康监控,以及在 Azure Kubernetes Service 上的可扩展部署。
Deep Research MCP Server
通过整合人工智能代理、搜索引擎、网络爬虫和大型语言模型,实现迭代式的深度研究,从而高效地收集数据并生成全面的报告。
mcp_repo_9610b307
这是一个由 MCP 服务器的测试脚本为 GitHub 创建的测试仓库。
Magic Component Platform
通过自然语言描述即时帮助开发者创建精美 UI 组件的 AI 驱动工具,并与流行的 IDE(如 Cursor、Windsurf 和 VSCode)集成。
MCP Server Deployment Demo
A demonstration MCP server that provides a simple addition tool for learning how to create and deploy servers following the Model-Context-Protocol specification. Serves as a basic example for developers getting started with MCP server development.
monarch-mcp-server
MCP Server for Monarch Money, utilizing an unofficial api.
mcp-talib
一个提供 ta-lib-python 功能的 Model Context Protocol (MCP) 服务器。 Or, more literally: 提供 ta-lib-python 功能的 Model Context Protocol (MCP) 服务器。 (Tígōng ta-lib-python gōngnéng de Model Context Protocol (MCP) fúwùqì.)
MCP Server Go
用 Go 编写的一个简单的 MCP 服务器实现