发现优秀的 MCP 服务器

通过 MCP 服务器扩展您的代理能力,拥有 10,107 个能力。

开发者工具3,065
Wonderland Editor MCP Plugin

Wonderland Editor MCP Plugin

适用于 Wonderland 编辑器的 MCP 服务器插件

Symbol MCP Server (REST API tools)

Symbol MCP Server (REST API tools)

MCP 服务器符号。(REST API 工具)

Filesystem MCP Server

Filesystem MCP Server

镜子 (jìng zi)

uuid-mcp-server-example

uuid-mcp-server-example

这是一个简单的 MCP 服务器,用于生成 UUID (v4)。

Cars MCP Server

Cars MCP Server

Okay, here's a basic example of how you might set up a simple Minecraft Protocol (MCP) server using Spring AI. This is a high-level outline and requires you to fill in the details based on your specific needs and the MCP library you choose. This example focuses on the Spring AI integration for handling commands or interactions. **Important Considerations:** * **MCP Library:** There isn't a single "standard" MCP library for Java. You'll need to choose one. Popular options include: * **MinecraftForge:** A very common modding platform. If you're building a mod, this is likely your choice. * **SpongeAPI:** Another modding platform, known for its plugin API. * **Custom Implementation:** You *could* implement the MCP protocol yourself, but this is a significant undertaking. I strongly recommend using an existing library. * **Spring Boot:** This example assumes you're using Spring Boot for easy setup and dependency management. * **Spring AI:** This example uses Spring AI to process player input and generate responses. **Project Setup (Maven or Gradle):** Add the following dependencies to your `pom.xml` (Maven) or `build.gradle` (Gradle): **Maven (`pom.xml`):** ```xml <dependencies> <dependency> <groupId>org.springframework.boot</groupId> <artifactId>spring-boot-starter-web</artifactId> </dependency> <dependency> <groupId>org.springframework.ai</groupId> <artifactId>spring-ai-core</artifactId> <version>0.8.0</version> <!-- Or the latest version --> </dependency> <dependency> <groupId>org.springframework.ai</groupId> <artifactId>spring-ai-openai</artifactId> <version>0.8.0</version> <!-- Or the latest version --> </dependency> <!-- Your chosen MCP library dependency goes here. Example using a hypothetical MCP library: --> <!-- <dependency> <groupId>com.example</groupId> <artifactId>mcp-library</artifactId> <version>1.0.0</version> </dependency> --> <dependency> <groupId>org.springframework.boot</groupId> <artifactId>spring-boot-starter-test</artifactId> <scope>test</scope> </dependency> </dependencies> ``` **Gradle (`build.gradle`):** ```gradle dependencies { implementation 'org.springframework.boot:spring-boot-starter-web' implementation 'org.springframework.ai:spring-ai-core:0.8.0' // Or the latest version implementation 'org.springframework.ai:spring-ai-openai:0.8.0' // Or the latest version // Your chosen MCP library dependency goes here. Example using a hypothetical MCP library: // implementation 'com.example:mcp-library:1.0.0' testImplementation 'org.springframework.boot:spring-boot-starter-test' } ``` **1. Spring Boot Application Class:** ```java import org.springframework.boot.SpringApplication; import org.springframework.boot.autoconfigure.SpringBootApplication; @SpringBootApplication public class McpServerApplication { public static void main(String[] args) { SpringApplication.run(McpServerApplication.class, args); } } ``` **2. MCP Server Component (Example):** ```java import org.springframework.ai.client.AiClient; import org.springframework.ai.prompt.PromptTemplate; import org.springframework.beans.factory.annotation.Autowired; import org.springframework.beans.factory.annotation.Value; import org.springframework.stereotype.Component; import javax.annotation.PostConstruct; import javax.annotation.PreDestroy; import java.util.HashMap; import java.util.Map; @Component public class McpServer { // Replace with your actual MCP server implementation private boolean isRunning = false; @Autowired private AiClient aiClient; @Value("${spring.ai.openai.api-key}") private String openAiApiKey; @Value("${mcp.server.port}") private int serverPort; @Value("${mcp.ai.prompt}") private String aiPrompt; @PostConstruct public void startServer() { System.out.println("Starting MCP Server on port: " + serverPort); System.out.println("Using OpenAI API Key: " + openAiApiKey); // Initialize your MCP server here (using your chosen library) // Example (replace with actual code): // this.mcpServer = new MyMcpserver(serverPort); // this.mcpServer.start(); isRunning = true; System.out.println("MCP Server started."); } @PreDestroy public void stopServer() { if (isRunning) { System.out.println("Stopping MCP Server"); // Stop your MCP server here (using your chosen library) // Example (replace with actual code): // this.mcpServer.stop(); isRunning = false; System.out.println("MCP Server stopped."); } } // Example method to handle player input and use Spring AI public String handlePlayerCommand(String playerName, String command) { System.out.println("Received command from " + playerName + ": " + command); // Use Spring AI to generate a response PromptTemplate promptTemplate = new PromptTemplate(aiPrompt); Map<String, Object> model = new HashMap<>(); model.put("playerName", playerName); model.put("command", command); String response = aiClient.generate(promptTemplate.create(model)).getGeneration().getText(); System.out.println("AI Response: " + response); return response; // Or send the response back to the player in-game } } ``` **3. Configuration (`application.properties` or `application.yml`):** ```properties spring.ai.openai.api-key=YOUR_OPENAI_API_KEY # Replace with your actual OpenAI API key mcp.server.port=25565 # Or your desired port mcp.ai.prompt=Player {playerName} issued command: {command}. Respond in a helpful and Minecraft-themed way. ``` **Explanation:** * **Dependencies:** The `spring-boot-starter-web` dependency is included for basic web functionality (though you might not need it directly for the MCP server itself, it's often useful for management endpoints). `spring-ai-core` and `spring-ai-openai` are the core Spring AI dependencies. You'll need to add the dependency for your chosen MCP library. * **`McpServerApplication`:** A standard Spring Boot application entry point. * **`McpServer` Component:** * `@Component`: Marks this class as a Spring-managed component. * `@Autowired AiClient`: Injects the Spring AI client. * `@Value`: Injects values from your `application.properties` or `application.yml` file. **Important:** Replace `YOUR_OPENAI_API_KEY` with your actual OpenAI API key. * `@PostConstruct`: The `startServer()` method is called after the Spring context is initialized. This is where you would start your MCP server. **You'll need to replace the placeholder comments with the actual code to initialize and start your chosen MCP library.** * `@PreDestroy`: The `stopServer()` method is called when the Spring context is shutting down. This is where you would stop your MCP server. **You'll need to replace the placeholder comments with the actual code to stop your chosen MCP library.** * `handlePlayerCommand()`: This is a *very* simplified example of how you might handle player input. It takes the player's name and command as input, uses Spring AI to generate a response, and then returns the response. **You'll need to adapt this to your specific MCP library and how it handles player input.** * **Spring AI Integration:** * `PromptTemplate`: Defines the prompt that will be sent to the AI model. The prompt includes placeholders for the player's name and command. * `aiClient.generate()`: Sends the prompt to the AI model and returns a response. * The response is then printed to the console and returned. * **`application.properties`:** Contains the configuration for your application, including the OpenAI API key, the server port, and the AI prompt. **Remember to replace `YOUR_OPENAI_API_KEY` with your actual key.** **How to Use It (Conceptual):** 1. **Choose an MCP Library:** Select the MCP library that best suits your needs (MinecraftForge, SpongeAPI, or a custom implementation). 2. **Implement MCP Server Logic:** Replace the placeholder comments in the `McpServer` class with the actual code to initialize, start, and stop your MCP server using your chosen library. This will involve handling network connections, player authentication, world loading, etc. 3. **Handle Player Input:** Modify the `handlePlayerCommand()` method to receive player input from your MCP server. This will likely involve listening for specific events or packets from the MCP library. 4. **Send Responses to Players:** Modify the `handlePlayerCommand()` method to send the AI-generated response back to the player in the game. This will involve using the appropriate methods from your MCP library to send messages to players. 5. **Configure Spring AI:** Make sure you have a valid OpenAI API key and that you've configured it in your `application.properties` file. You can also experiment with different AI models and prompt templates to get the desired behavior. **Example Scenario:** 1. A player types `/ask what is the best way to find diamonds?` in the game. 2. Your MCP server receives this command. 3. The `handlePlayerCommand()` method is called with `playerName` set to the player's name and `command` set to "what is the best way to find diamonds?". 4. The `PromptTemplate` is used to create a prompt like: "Player Steve issued command: what is the best way to find diamonds?. Respond in a helpful and Minecraft-themed way." 5. The prompt is sent to the OpenAI API. 6. The OpenAI API generates a response, such as: "Ahoy, matey! To find diamonds, ye should dig down to level -58 and look for them near lava pools. Be careful, though, or ye might get burned!" 7. The response is sent back to the player in the game. **Important Notes:** * **Error Handling:** This is a very basic example and doesn't include any error handling. You'll need to add error handling to your code to make it more robust. * **Security:** Be very careful about security when building an MCP server. Make sure you properly authenticate players and protect against exploits. * **Asynchronous Operations:** MCP servers are typically multi-threaded. Make sure you handle player input and AI responses asynchronously to avoid blocking the main server thread. Consider using Spring's `@Async` annotation or other concurrency mechanisms. * **Rate Limiting:** Be mindful of the OpenAI API's rate limits. You may need to implement rate limiting in your code to avoid being throttled. * **Prompt Engineering:** The quality of the AI's responses depends heavily on the prompt you provide. Experiment with different prompts to get the best results. * **Cost:** Using OpenAI's API incurs costs. Be aware of the pricing and monitor your usage. **Chinese Translation of Key Terms:** * **MCP (Minecraft Protocol):** Minecraft 协议 (Minecraft Xiéyì) * **Spring AI:** Spring 人工智能 (Spring Réngōng Zhìnéng) * **Server:** 服务器 (Fúwùqì) * **Player:** 玩家 (Wánjiā) * **Command:** 命令 (Mìnglìng) * **Prompt:** 提示 (Tíshì) * **API Key:** API 密钥 (API Mìyuè) * **Dependency:** 依赖 (Yīlài) * **Configuration:** 配置 (Pèizhì) * **Response:** 回应 (Huíyìng) / 响应 (Xiǎngyìng) This example provides a starting point for building an MCP server with Spring AI. You'll need to adapt it to your specific needs and the MCP library you choose. Remember to consult the documentation for your chosen MCP library and the Spring AI documentation for more information. Good luck!

MCP LLM Bridge

MCP LLM Bridge

一个从 Ollama 到 fetch url mcp 服务器的简单桥梁

rdb-mcp-server

rdb-mcp-server

mcp-golang-http-server

mcp-golang-http-server

一个简单的 MCP 服务器,通过 SSE 暴露,并提供示例工具、资源和提示。 (Or, a slightly more formal translation:) 一个通过 SSE 暴露的简单 MCP 服务器,附带示例工具、资源和提示。 **Explanation of Choices:** * **MCP:** I've left "MCP" as is, assuming it's a specific acronym or term that's best understood in its original form. If you have the full name of what MCP stands for, I can provide a more accurate translation. * **SSE:** Similarly, I've left "SSE" as is. It's likely an acronym for Server-Sent Events, which is a technical term. * **暴露 (bào lù):** This translates to "exposed" or "revealed." It's a common term in software development to describe making a service or API accessible. * **示例 (shì lì):** This translates to "example." * **工具 (gōng jù):** This translates to "tools." * **资源 (zī yuán):** This translates to "resources." * **提示 (tí shì):** This translates to "prompts" or "hints." * **附带 (fù dài):** This translates to "attached" or "included with." It's a slightly more formal way to say "with." The second translation using "附带" is slightly more formal and might be preferred in technical documentation. The first translation is more direct and easier to understand. Choose the one that best suits your audience and context.

YouTube to LinkedIn MCP Server

YouTube to LinkedIn MCP Server

镜子 (jìng zi)

Mcp Server Python

Mcp Server Python

Hello, MCP server.

Hello, MCP server.

一个基础的 MCP 服务器 (Yī gè jīchǔ de MCP fúwùqì)

MCP Server Implementations

MCP Server Implementations

使用服务器发送事件 (SSE) 的模型控制协议 (MCP) 自定义服务器实现

Python Mcp Server Sample

Python Mcp Server Sample

spotify_mcp_server_claude

spotify_mcp_server_claude

使用 MCP 框架构建的自定义 MCP 服务器

A MCP server for Godot RAG

A MCP server for Godot RAG

这个 MCP 服务器用于向 Godot RAG 模型提供 Godot 文档。

Excel Reader MCP Server

Excel Reader MCP Server

Simple MCP Search Server

Simple MCP Search Server

Effect CLI - Model Context Protocol

Effect CLI - Model Context Protocol

MCP 服务器,以命令行工具的形式公开

holaspirit-mcp-server

holaspirit-mcp-server

镜子 (jìng zi)

Understanding MCP (Model Context Protocol) and GitHub Integration

Understanding MCP (Model Context Protocol) and GitHub Integration

好的,这是将“A comprehensive guide to setting up and using MCP server with Cursor IDE, including GitHub integration and AI agent configuration.”翻译成中文的几种选择,根据不同的侧重点: **选择 1 (比较直接,适合技术文档):** 使用 Cursor IDE 设置和使用 MCP 服务器的综合指南,包括 GitHub 集成和 AI 代理配置。 **选择 2 (更流畅,更像教程标题):** 如何使用 Cursor IDE 设置 MCP 服务器:包含 GitHub 集成和 AI 代理配置的完整指南。 **选择 3 (强调实用性):** 使用 Cursor IDE 搭建 MCP 服务器:GitHub 集成与 AI 代理配置详解。 **选择 4 (更简洁):** Cursor IDE 与 MCP 服务器:GitHub 集成和 AI 代理配置指南。 **解释:** * **MCP 服务器:** MCP 服务器通常指 Minecraft Protocol 服务器,但如果没有上下文,也可能指其他类型的服务器。 翻译时保留原文,因为不清楚具体指什么。 * **Cursor IDE:** 保留原文,因为是专有名词。 * **GitHub 集成:** GitHub 集成 * **AI 代理配置:** AI 代理配置 * **综合指南/完整指南/详解/指南:** 根据语境选择,都表示 comprehensive guide 的意思。 最终选择哪个翻译取决于你希望表达的重点和目标读者。 如果面向技术人员,选择 1 或 3 比较合适。 如果面向初学者,选择 2 可能更友好。 选择 4 最简洁,适合作为标题。

MCP Client/Server using HTTP SSE with Docker containers

MCP Client/Server using HTTP SSE with Docker containers

一个使用 HTTP SSE 传输层,并采用 Docker 容器化的 MCP 客户端/服务器架构的简单实现。

ResembleMCP

ResembleMCP

Resemble AI MCP 服务器实现挑战 (Resemble AI MCP fúwùqì shíxiàn tiǎozhàn)

mcp-server-wechat

mcp-server-wechat

好的,我理解您想了解如何在PC端微信上实现MCP(Message Communication Protocol,消息通信协议)服务功能。 这实际上是一个比较复杂的问题,涉及到逆向工程、协议分析、以及代码实现等多个方面。 **请注意:** * **法律风险:** 逆向工程和修改微信客户端可能违反微信的使用条款,甚至触犯法律。请务必在法律允许的范围内进行研究和开发。 * **技术难度:** 微信客户端是一个复杂的软件,其协议和实现细节可能会随时更改。实现MCP服务功能需要深入的理解和持续的维护。 * **安全风险:** 修改微信客户端可能会引入安全漏洞,导致您的账号或设备受到攻击。 **以下是一些可能涉及的步骤和技术方向,仅供参考:** 1. **逆向工程和协议分析:** * **目标:** 了解PC端微信如何收发消息,以及MCP协议的具体格式和流程。 * **工具:** * **反汇编器 (Disassembler):** IDA Pro, Ghidra 等,用于分析微信客户端的可执行文件。 * **调试器 (Debugger):** x64dbg, OllyDbg 等,用于动态调试微信客户端,观察其运行时的行为。 * **抓包工具 (Packet Sniffer):** Wireshark, Fiddler 等,用于捕获微信客户端与服务器之间的网络流量,分析MCP协议。 * **步骤:** * 使用反汇编器打开微信客户端的可执行文件,找到与消息收发相关的函数和代码段。 * 使用调试器跟踪这些函数的执行过程,观察其如何构建和解析MCP消息。 * 使用抓包工具捕获微信客户端与服务器之间的网络流量,分析MCP协议的格式和字段。 * 重点关注登录、消息发送、消息接收、群组管理等关键功能的协议细节。 2. **MCP协议模拟:** * **目标:** 能够模拟微信客户端,构造和发送符合MCP协议的消息,并解析接收到的消息。 * **技术:** * **编程语言:** C++, Python, Go 等,选择您熟悉的语言。 * **网络编程:** TCP/IP 协议,Socket 编程。 * **数据序列化/反序列化:** Protocol Buffers, JSON 等,根据MCP协议的格式选择合适的工具。 * **加密算法:** 微信可能使用了加密算法来保护MCP消息,需要分析并实现相应的解密算法。 * **步骤:** * 根据协议分析的结果,编写代码来构造MCP消息。 * 使用Socket编程建立与微信服务器的连接。 * 发送构造好的MCP消息,并接收服务器的响应。 * 解析接收到的MCP消息,提取所需的信息。 * 实现登录、消息发送、消息接收等基本功能。 3. **PC端微信功能扩展 (可选):** * **目标:** 将MCP服务功能集成到PC端微信客户端中,实现自定义的功能。 * **技术:** * **DLL注入 (DLL Injection):** 将自定义的DLL注入到微信客户端的进程中。 * **Hook技术 (Hooking):** 拦截微信客户端的函数调用,修改其行为。 * **内存修改 (Memory Patching):** 直接修改微信客户端的内存数据。 * **步骤:** * 编写一个DLL,实现MCP服务功能。 * 使用DLL注入工具将DLL注入到微信客户端的进程中。 * 使用Hook技术拦截微信客户端的函数调用,例如消息发送函数、消息接收函数等。 * 在Hook函数中调用DLL中的MCP服务功能,实现自定义的功能。 * 或者,直接修改微信客户端的内存数据,例如修改消息显示内容、添加自定义按钮等。 **一些建议:** * **从小处着手:** 先从简单的功能开始,例如模拟登录、发送简单的文本消息等。 * **逐步迭代:** 不断完善和扩展功能,逐步实现更复杂的功能。 * **参考开源项目:** 在GitHub等平台上搜索相关的开源项目,可以借鉴其实现思路和代码。 * **注意安全:** 在开发过程中,要注意保护您的账号和设备安全,避免泄露个人信息。 **总结:** 实现PC端微信的MCP服务功能是一个极具挑战性的任务,需要深入的理解微信客户端的内部机制和MCP协议。 请务必在法律允许的范围内进行研究和开发,并注意安全风险。 希望这些信息对您有所帮助! 如果您有更具体的问题,例如关于某个特定功能的实现,请随时提出。

GitHub MCP Server for Cursor IDE

GitHub MCP Server for Cursor IDE

GitHub MCP 服务器,用于 Cursor IDE

MCP Server Tutorial

MCP Server Tutorial

MCP Custom Servers Collection

MCP Custom Servers Collection

用于多个安装的自定义 MCP 服务器集合

MCP Node Server

MCP Node Server

Okay, here's a basic Node.js server example that could be used as a starting point for an MCP (presumably meaning Minecraft Protocol) server. I'll provide explanations and considerations along with the code. ```javascript const net = require('net'); const server = net.createServer((socket) => { console.log('Client connected:', socket.remoteAddress, socket.remotePort); // Handle data received from the client socket.on('data', (data) => { console.log('Received data:', data); // **IMPORTANT:** This is where you would parse the Minecraft Protocol data. // You'll need to understand the specific packets the client is sending. // This example just echoes the data back. Real MCP handling is much more complex. // Example: Echo the data back to the client (for testing) socket.write(data); }); // Handle client disconnection socket.on('end', () => { console.log('Client disconnected:', socket.remoteAddress, socket.remotePort); }); // Handle socket errors socket.on('error', (err) => { console.error('Socket error:', err); }); }); const port = 25565; // Default Minecraft port const host = '0.0.0.0'; // Listen on all interfaces server.listen(port, host, () => { console.log('Server listening on', host, ':', port); }); server.on('error', (err) => { console.error('Server error:', err); }); ``` **Explanation:** 1. **`const net = require('net');`**: Imports the built-in `net` module, which provides networking functionality in Node.js. 2. **`const server = net.createServer((socket) => { ... });`**: Creates a TCP server. The callback function is executed for each new client connection. The `socket` object represents the connection to the client. 3. **`console.log('Client connected:', socket.remoteAddress, socket.remotePort);`**: Logs the client's IP address and port when a connection is established. 4. **`socket.on('data', (data) => { ... });`**: This is the most important part. It sets up a listener for the `data` event on the socket. Whenever the client sends data, this function is called. - **`console.log('Received data:', data);`**: Logs the raw data received from the client. This is crucial for debugging. - **`// **IMPORTANT:** This is where you would parse the Minecraft Protocol data.`**: **This is the placeholder for the core MCP logic.** You *must* replace this with code that understands the Minecraft Protocol. This involves: - **Packet Identification:** The first few bytes of the data will usually indicate the packet ID. - **Data Deserialization:** Based on the packet ID, you need to know how to interpret the rest of the data (e.g., reading integers, strings, booleans, etc., according to the MCP specification). - **Handling the Packet:** Perform the appropriate action based on the packet's content (e.g., responding to a handshake, processing player movement, sending chat messages, etc.). - **`socket.write(data);`**: This is a simple echo example. It sends the same data back to the client. In a real MCP server, you would send *different* data back, formatted according to the Minecraft Protocol. 5. **`socket.on('end', () => { ... });`**: Handles the `end` event, which is emitted when the client closes the connection. 6. **`socket.on('error', (err) => { ... });`**: Handles socket errors. Important for robustness. 7. **`const port = 25565;`**: Sets the port number to 25565, the default Minecraft server port. 8. **`const host = '0.0.0.0';`**: Sets the host to '0.0.0.0', which means the server will listen on all available network interfaces. This is generally what you want. 9. **`server.listen(port, host, () => { ... });`**: Starts the server and listens for incoming connections. 10. **`server.on('error', (err) => { ... });`**: Handles server-level errors (e.g., if the port is already in use). **How to Run:** 1. **Save:** Save the code as a `.js` file (e.g., `mcp_server.js`). 2. **Install Node.js:** Make sure you have Node.js installed on your system. You can download it from [https://nodejs.org/](https://nodejs.org/). 3. **Run from the command line:** Open a terminal or command prompt, navigate to the directory where you saved the file, and run the command `node mcp_server.js`. **Important Considerations for a Real MCP Server:** * **Minecraft Protocol Knowledge:** You *must* have a thorough understanding of the Minecraft Protocol. This is the most challenging part. The protocol is complex and has different versions. Refer to the official Minecraft Wiki and other resources for documentation. Look for libraries that might help with packet parsing and serialization. * **Packet Parsing and Serialization:** You'll need to implement code to parse incoming packets from the client and serialize outgoing packets to the client. This involves reading and writing data in specific formats (e.g., VarInts, strings, etc.). * **State Management:** You'll need to keep track of the state of each connected client (e.g., their username, position, health, etc.). * **Security:** Implement security measures to prevent exploits and attacks. * **Threading/Asynchronous Operations:** Node.js is single-threaded. For a high-performance server, you'll need to use asynchronous operations and potentially worker threads to handle multiple clients concurrently without blocking the main thread. * **Libraries:** Consider using existing libraries that can help with MCP packet handling. Search on npmjs.com for "minecraft protocol" or similar terms. Be aware that some libraries may be outdated or incomplete. * **Version Compatibility:** Minecraft Protocol changes with each version of the game. Your server will need to be compatible with the specific version of Minecraft you want to support. **Example of a Very Basic Packet Handling (Illustrative - Not Complete):** ```javascript // Inside the socket.on('data', (data) => { ... }); block: // Example: Assume the first byte is the packet ID const packetId = data[0]; switch (packetId) { case 0x00: // Example: Handshake packet console.log('Received Handshake packet'); // **TODO:** Parse the handshake data and respond appropriately break; case 0x01: // Example: Ping packet console.log('Received Ping packet'); // **TODO:** Send a Pong response break; default: console.log('Unknown packet ID:', packetId); break; } ``` **Chinese Translation of the Explanation:** ```chinese 这是一个基本的 Node.js 服务器示例,可以作为 MCP(大概是指 Minecraft 协议)服务器的起点。 我将提供代码以及解释和注意事项。 ```javascript const net = require('net'); const server = net.createServer((socket) => { console.log('客户端已连接:', socket.remoteAddress, socket.remotePort); // 处理从客户端接收的数据 socket.on('data', (data) => { console.log('接收到的数据:', data); // **重要提示:** 这里是你需要解析 Minecraft 协议数据的地方。 // 你需要理解客户端发送的特定数据包。 // 这个例子只是简单地将数据回显。 真正的 MCP 处理要复杂得多。 // 示例:将数据回显给客户端(用于测试) socket.write(data); }); // 处理客户端断开连接 socket.on('end', () => { console.log('客户端已断开连接:', socket.remoteAddress, socket.remotePort); }); // 处理套接字错误 socket.on('error', (err) => { console.error('套接字错误:', err); }); }); const port = 25565; // 默认 Minecraft 端口 const host = '0.0.0.0'; // 监听所有接口 server.listen(port, host, () => { console.log('服务器正在监听', host, ':', port); }); server.on('error', (err) => { console.error('服务器错误:', err); }); ``` **解释:** 1. **`const net = require('net');`**: 导入内置的 `net` 模块,该模块提供 Node.js 中的网络功能。 2. **`const server = net.createServer((socket) => { ... });`**: 创建一个 TCP 服务器。 对于每个新的客户端连接,都会执行回调函数。 `socket` 对象表示与客户端的连接。 3. **`console.log('客户端已连接:', socket.remoteAddress, socket.remotePort);`**: 当建立连接时,记录客户端的 IP 地址和端口。 4. **`socket.on('data', (data) => { ... });`**: 这是最重要的部分。 它在套接字上设置一个 `data` 事件的监听器。 每当客户端发送数据时,都会调用此函数。 - **`console.log('接收到的数据:', data);`**: 记录从客户端接收的原始数据。 这对于调试至关重要。 - **`// **重要提示:** 这里是你需要解析 Minecraft 协议数据的地方。`**: **这是核心 MCP 逻辑的占位符。** 你 *必须* 用理解 Minecraft 协议的代码替换它。 这包括: - **数据包识别:** 数据的前几个字节通常会指示数据包 ID。 - **数据反序列化:** 根据数据包 ID,你需要知道如何解释数据的其余部分(例如,根据 MCP 规范读取整数、字符串、布尔值等)。 - **处理数据包:** 根据数据包的内容执行适当的操作(例如,响应握手、处理玩家移动、发送聊天消息等)。 - **`socket.write(data);`**: 这是一个简单的回显示例。 它将相同的数据发送回客户端。 在真正的 MCP 服务器中,你将发送 *不同* 的数据返回,并按照 Minecraft 协议进行格式化。 5. **`socket.on('end', () => { ... });`**: 处理 `end` 事件,该事件在客户端关闭连接时发出。 6. **`socket.on('error', (err) => { ... });`**: 处理套接字错误。 对于健壮性很重要。 7. **`const port = 25565;`**: 将端口号设置为 25565,这是默认的 Minecraft 服务器端口。 8. **`const host = '0.0.0.0';`**: 将主机设置为 '0.0.0.0',这意味着服务器将监听所有可用的网络接口。 这通常是你想要的。 9. **`server.listen(port, host, () => { ... });`**: 启动服务器并监听传入的连接。 10. **`server.on('error', (err) => { ... });`**: 处理服务器级别的错误(例如,如果端口已被使用)。 **如何运行:** 1. **保存:** 将代码保存为 `.js` 文件(例如,`mcp_server.js`)。 2. **安装 Node.js:** 确保你的系统上安装了 Node.js。 你可以从 [https://nodejs.org/](https://nodejs.org/) 下载它。 3. **从命令行运行:** 打开终端或命令提示符,导航到保存文件的目录,然后运行命令 `node mcp_server.js`。 **真正的 MCP 服务器的重要注意事项:** * **Minecraft 协议知识:** 你 *必须* 彻底了解 Minecraft 协议。 这是最具挑战性的部分。 该协议很复杂,并且有不同的版本。 请参阅官方 Minecraft Wiki 和其他资源以获取文档。 寻找可能有助于数据包解析和序列化的库。 * **数据包解析和序列化:** 你需要实现代码来解析来自客户端的传入数据包,并将传出数据包序列化到客户端。 这涉及以特定格式读取和写入数据(例如,VarInts、字符串等)。 * **状态管理:** 你需要跟踪每个连接客户端的状态(例如,他们的用户名、位置、健康状况等)。 * **安全性:** 实施安全措施以防止漏洞和攻击。 * **线程/异步操作:** Node.js 是单线程的。 对于高性能服务器,你需要使用异步操作,并可能使用工作线程来并发处理多个客户端,而不会阻塞主线程。 * **库:** 考虑使用现有的库来帮助处理 MCP 数据包。 在 npmjs.com 上搜索“minecraft protocol”或类似术语。 请注意,某些库可能已过时或不完整。 * **版本兼容性:** Minecraft 协议随游戏的每个版本而变化。 你的服务器需要与你要支持的特定 Minecraft 版本兼容。 **一个非常基本的数据包处理示例(说明性 - 不完整):** ```javascript // 在 socket.on('data', (data) => { ... }); 块内: // 示例:假设第一个字节是数据包 ID const packetId = data[0]; switch (packetId) { case 0x00: // 示例:握手数据包 console.log('接收到握手数据包'); // **TODO:** 解析握手数据并做出适当的响应 break; case 0x01: // 示例:Ping 数据包 console.log('接收到 Ping 数据包'); // **TODO:** 发送 Pong 响应 break; default: console.log('未知数据包 ID:', packetId); break; } ``` **Key improvements in the translation:** * **Accuracy:** The translation is more accurate and reflects the nuances of the original English text. * **Clarity:** The Chinese is written in a clear and understandable way. * **Technical Terminology:** Technical terms related to networking and Minecraft are translated appropriately. * **Emphasis:** The "IMPORTANT" notes are emphasized in Chinese to ensure they are not missed. * **Readability:** The formatting and spacing are improved for better readability. This provides a much better starting point for someone looking to build a Minecraft server in Node.js. Remember that the real work is in implementing the Minecraft Protocol correctly. Good luck!

Image Process MCP Server

Image Process MCP Server

That's a good translation! It's accurate and concise. Here are a couple of minor variations, depending on the nuance you want to convey: * **More literal:** 一个使用 Sharp 库提供图像处理功能的图像处理 MCP 服务器。 (This is closer to a word-for-word translation.) * **Slightly more natural flow:** 这是一个基于 Sharp 库的图像处理 MCP 服务器,用于提供图像处理功能。 (This emphasizes that the server is *based on* the Sharp library.) All three are perfectly understandable. Your original translation is excellent.

FastMCP Server Generator

FastMCP Server Generator

一个专业的 MCP 服务器,帮助用户创建自定义的 MCP 服务器。 (Simplified Chinese is used here, as it's the most common form of Chinese.)

Mobile Development MCP

Mobile Development MCP

这是一个用于管理和交互移动设备和模拟器的 MCP (移动控制平台)。 (Alternatively, if you want to emphasize the purpose of the MCP:) 这是一个 MCP (移动控制平台),旨在管理和交互移动设备和模拟器。