发现优秀的 MCP 服务器

通过 MCP 服务器扩展您的代理能力,拥有 86,267 个能力。

搜索1,246
MCP Servers for Cursor AI - README

MCP Servers for Cursor AI - README

我搜集了大量关于 MCP (模型上下文协议) 服务器的信息,并整合了 Cursor AI 和 Claude Desktop。 这样你就可以将这个文件夹添加到你喜欢的 IDE 中,它将拥有上下文索引信息,从而能够正确地理解如何创建 MCP 服务器。

TimeTagger MCP Server

TimeTagger MCP Server

一个用于 timetagger 工具的 MCP 服务器,允许你直接从 MCP 客户端启动、停止计时器并获取报告。

AI Federation Network

AI Federation Network

这个实现遵循官方 MCP 规范,包括正确的消息帧处理、传输层实现和完整的协议生命周期管理。它为构建可以跨多个服务器扩展,同时保持安全性和标准化要求的联邦 MCP 系统提供了基础。

mmnt-mcp-server

mmnt-mcp-server

镜子 (jìng zi)

Divide and Conquer MCP Server

Divide and Conquer MCP Server

镜子 (jìng zi)

Running the AgentTorch MCP Server

Running the AgentTorch MCP Server

Firebird MCP Server

Firebird MCP Server

用于 Firebird 数据库的 Model Context Protocol (MCP) 服务器。 启用只读 SQL 查询和模式探索。

Tracxn MCP Server

Tracxn MCP Server

用于与 Tracxn API 交互的模型控制协议 (MCP) 服务器实现

@enemyrr/mcp-server-pagespeed

@enemyrr/mcp-server-pagespeed

镜子 (jìng zi)

Claude

Claude

对于 MCP 服务器 (Duìyú MCP fúwùqì)

MCPE Server Proxy

MCPE Server Proxy

这可以帮助你在 MCPE 上加入 MCPI 服务器。

SerpApi MCP Server - Python

SerpApi MCP Server - Python

Backlinks Mcp

Backlinks Mcp

awesome-solana-mcp-servers

awesome-solana-mcp-servers

When2Meet MCP Server

When2Meet MCP Server

这是一个模型上下文协议 (MCP) 服务器,它提供与 When2Meet 的集成。它允许用户以自然语言指定可用时间,并允许 LLM 代替他们填写 When2Meet。

Asr_mcp_server

Asr_mcp_server

一个模型上下文协议 (MCP) 服务器,它使用 Whisper 引擎提供 ASR(自动语音识别)功能。该服务器通过 MCP 工具公开 TTS 功能,从而可以轻松地将语音合成集成到您的应用程序中。

A-MEM MCP Server

A-MEM MCP Server

用于 Agentic Memory (A-MEM) 系统的内存控制协议 (MCP) 服务器 - 一个为 LLM 代理设计的灵活、动态的内存系统

MCPs for sports

MCPs for sports

一个用于实时体育赛事的 MCP 服务器。

Mcp Base

Mcp Base

寻找最佳 MCP 服务器的目录

Semantic PostgreSQL MCP Server

Semantic PostgreSQL MCP Server

一个具备语义搜索功能的 PostgreSQL MCP 服务器,用于 AI 聊天机器人

Fillout.io MCP Server

Fillout.io MCP Server

镜子 (jìng zi)

安装必要的依赖

安装必要的依赖

一个 MCP 服务器,用于收集互联网上的 MCP 服务器。

options-chain-mcp

options-chain-mcp

期权链 MCP 服务器 (Qīquán liàn MCP fúwùqì)

Reaper MCP Server

Reaper MCP Server

镜子 (jìng zi)

bluesky-daily-mcp

bluesky-daily-mcp

一个 MCP 服务器,可以帮助你每天从你关注的 Bluesky 用户中发现最有趣的话题。

Weather MCP Server

Weather MCP Server

一个天气 MCP 服务器,使用国家气象局 API 提供天气预报和警报。

AOAI Dalle3 MCP Server

AOAI Dalle3 MCP Server

Adaptive MCP Server

Adaptive MCP Server

MCP Test Server

MCP Test Server

Test Mcp Helloworld

Test Mcp Helloworld

Okay, here's a "Hello, world!" example for an MCP (Minecraft Coder Pack) server, along with explanations to help you understand it: **Explanation:** * **MCP (Minecraft Coder Pack):** MCP is a toolset that deobfuscates and decompiles the Minecraft source code, making it readable and modifiable. It's the foundation for creating Minecraft mods. This example assumes you have an MCP development environment set up. * **Server-Side Mod:** This example creates a simple server-side mod. This means the code runs on the Minecraft server, not on the client (player's computer). Server-side mods can affect gameplay, add new features, and manage the server environment. * **`FMLInitializationEvent`:** This event is fired during the server's initialization phase. It's a good place to register commands, load configurations, and perform other setup tasks. * **`MinecraftServer`:** This class represents the Minecraft server instance. You can access it to get information about the server, players, world, etc. * **`ServerCommandManager`:** This class manages the commands available on the server. We'll use it to register our "hello" command. * **`CommandBase`:** This is the base class for all commands. We'll extend it to create our custom "hello" command. * **`ICommandSender`:** This interface represents the entity that executed the command (e.g., a player, the console). * **`ChatMessageComponent`:** This class is used to create formatted chat messages. **Code Example (Java):** ```java package com.example.helloworld; import net.minecraft.command.CommandBase; import net.minecraft.command.ICommandSender; import net.minecraft.server.MinecraftServer; import net.minecraft.util.ChatComponentText; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLServerStartingEvent; @Mod(modid = "helloworld", name = "Hello World Mod", version = "1.0") public class HelloWorldMod { @Mod.EventHandler public void init(FMLInitializationEvent event) { System.out.println("Hello World Mod Initializing!"); } @Mod.EventHandler public void serverLoad(FMLServerStartingEvent event) { System.out.println("Registering command!"); event.registerServerCommand(new CommandHello()); } public static class CommandHello extends CommandBase { @Override public String getCommandName() { return "hello"; } @Override public String getCommandUsage(ICommandSender sender) { return "/hello"; } @Override public void processCommand(ICommandSender sender, String[] args) { sender.addChatMessage(new ChatComponentText("Hello, world!")); } @Override public int getRequiredPermissionLevel() { return 0; // Everyone can use this command } } } ``` **Steps to Use:** 1. **Set up your MCP environment:** Follow the instructions for setting up MCP for your Minecraft version. 2. **Create the Java file:** Create a new Java file named `HelloWorldMod.java` (or whatever you prefer) in your mod's source directory (e.g., `src/main/java/com/example/helloworld`). Paste the code above into the file. Make sure the package name (`com.example.helloworld`) matches your directory structure. 3. **Create `mcmod.info`:** Create a file named `mcmod.info` in the `src/main/resources` directory. This file provides metadata about your mod. A simple example: ```json [ { "modid": "helloworld", "name": "Hello World Mod", "description": "A simple Hello World mod for Minecraft.", "version": "1.0", "mcversion": "1.12.2", // Replace with your Minecraft version "authorList": ["Your Name"] } ] ``` 4. **Recompile and Reobfuscate:** Use the MCP commands to recompile and reobfuscate the code. This will create the mod file. Typically, you'll use commands like: ```bash ./gradlew build ``` (or the equivalent commands for your MCP setup). The resulting mod file will be in the `build/libs` directory. 5. **Install the Mod:** Copy the generated `.jar` file (e.g., `helloworld-1.0.jar`) to the `mods` folder of your Minecraft server. 6. **Run the Server:** Start your Minecraft server. 7. **Use the Command:** In the Minecraft server console or in-game (if you have operator privileges), type `/hello` and press Enter. You should see the message "Hello, world!" in the chat. **Important Notes:** * **Minecraft Version:** Make sure the code is compatible with the Minecraft version you are using. The `@Mod` annotation and the `mcmod.info` file should reflect the correct version. * **Dependencies:** Ensure that your MCP environment is set up correctly with the necessary dependencies (Minecraft Forge). * **Error Handling:** This is a very basic example. In a real mod, you would want to add error handling and more robust code. * **Permissions:** The `getRequiredPermissionLevel()` method determines who can use the command. `0` means everyone. Higher numbers require operator privileges. **Chinese Translation (Simplified Chinese):** ```java package com.example.helloworld; import net.minecraft.command.CommandBase; import net.minecraft.command.ICommandSender; import net.minecraft.server.MinecraftServer; import net.minecraft.util.ChatComponentText; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLServerStartingEvent; @Mod(modid = "helloworld", name = "你好世界模组", version = "1.0") public class HelloWorldMod { @Mod.EventHandler public void init(FMLInitializationEvent event) { System.out.println("你好世界模组正在初始化!"); } @Mod.EventHandler public void serverLoad(FMLServerStartingEvent event) { System.out.println("注册命令!"); event.registerServerCommand(new CommandHello()); } public static class CommandHello extends CommandBase { @Override public String getCommandName() { return "hello"; } @Override public String getCommandUsage(ICommandSender sender) { return "/hello"; } @Override public void processCommand(ICommandSender sender, String[] args) { sender.addChatMessage(new ChatComponentText("你好,世界!")); } @Override public int getRequiredPermissionLevel() { return 0; // 所有人都可以使用这个命令 } } } ``` **Chinese Explanation:** * `你好世界模组 (Nǐ hǎo shìjiè mózǔ)`: Hello World Mod * `你好世界模组正在初始化! (Nǐ hǎo shìjiè mózǔ zhèngzài chūshǐhuà!)`: Hello World Mod is initializing! * `注册命令! (Zhùcè mìnglìng!)`: Registering command! * `你好,世界! (Nǐ hǎo, shìjiè!)`: Hello, world! * `所有人都可以使用这个命令 (Suǒyǒu rén dōu kěyǐ shǐyòng zhège mìnglìng)`: Everyone can use this command. The Chinese version changes the mod name and the chat message to Chinese. The command name remains "hello" because that's what the player will type. The comments are also translated to Chinese to help understand the code. Remember to save the Java file with UTF-8 encoding to properly display Chinese characters.